Draw Hate (Revisited) | Sunday Commander 13 | Magic EDH Gameplay | Fallout Sheoldred Dragons Mothman thumbnail Blurred backdrop thumbnail
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Draw Hate (Revisited) | Sunday Commander 13 | Magic EDH Gameplay | Fallout Sheoldred Dragons Mothman

Wizards Off The Clock


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Sheoldred, the Apocalypse

    Sheoldred, the Apocalypse

    Utilizes life loss and milling effects to control opponents while recurring creatures from the graveyard to maintain board presence and apply pressure.

  • Atarka, World Render

    Atarka, World Render

    Leverages powerful dragons and buffs that grant double strike on attacks, focusing on aggressive commander damage and overwhelming opponents with flying threats.

  • The Wise Mothman

    The Wise Mothman

    Accumulates rad counters that cause milling and life loss, growing creatures like Wise Mothman with +1/+1 counters from milling triggers, aiming to outvalue opponents through incremental advantage and board growth.

Gameplay Insights

  • 1

    The Wise Mothman’s rad counters created a recurring mill and life loss loop that steadily increased the board’s power by putting +1/+1 counters on creatures.

  • 2

    Atarka’s double strike trigger on dragons significantly increased combat damage, making swings particularly punishing and forcing opponents to take damage or lose creatures.

  • 3

    Sheoldred’s ability to recur creatures and deal damage through life loss and milling enabled sustained board presence despite aggressive attacks.

  • 4

    Players used mana ramp spells like Cultivate early to accelerate their game plans and cast impactful creatures quickly.

  • 5

    The interaction between milling and creature growth on the Mothman deck showed synergy in attrition-style gameplay, slowly wearing down opponents while expanding the board.

Notable Cards

  • The Wise Mothman

    The Wise Mothman

  • Cultivate

    Cultivate

  • Wishclaw Talisman

    Wishclaw Talisman

Gameplay Summary

The game featured three distinct decks: Sheoldred, the Apocalypse, Atarka, World Render, and The Wise Mothman.

Early turns set the stage with mana ramp and board development, with players bringing out key creatures like the Wise Mothman and dragons such as Veric's Bladewing and Atarka herself.

The Wise Mothman deck focused on accumulating rad counters and milling cards each turn, growing the Mothman with +1/+1 counters triggered by milling non-land cards.

Atarka’s deck emphasized aggressive dragon attacks, leveraging double strike from Atarka's ability to deal significant commander damage.

Sheoldred's deck applied pressure through life loss and milling, as well as recurring creatures from the graveyard, steadily chipping life totals down while building board presence.

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