Deck Strategies
Malcolm, Keen-Eyed Navigator & Vial Smasher the Fierce
Aggressive spell-slinging and damage triggers, leveraging early mana acceleration and card draw to apply pressure and close the game quickly with direct damage and combo synergies.
Brallin, Skyshark Rider & Shabraz, the Skyshark
Aerial control and tempo through evasive creatures, drawing cards via combat damage, and using interaction to disrupt opponents while setting up for a mid-game win.
Kinnan, Bonder Prodigy
Generating large amounts of mana quickly through artifact and creature synergies, enabling powerful combos and spell casts to overwhelm opponents.
Tevesh Szat, Doom of Fools & Kraum, Ludevic's Opus
A control-combo hybrid approach utilizing artifact ramp and disruption, with the ability to draw cards and generate value while searching out or protecting win conditions.
Gameplay Insights
- 1
Early mana acceleration and artifact ramp were crucial for enabling fast combo attempts and maintaining pressure.
- 2
The use of Demonic Consultation paired with Factor's Oracle demonstrated a classic cEDH combo finish through library exile and self-mill.
- 3
Counterspells like Negate were pivotal in preventing game-ending combos, highlighting the importance of interaction in cEDH.
- 4
Players coordinated attacks and responses carefully to manage the fast-paced and high-stakes environment, often targeting key threats or mana sources.
- 5
Treasure tokens generated from Dockside Extortionist and other sources served as flexible mana that fueled multiple spells and combos during the game.
Notable Cards
Mana Crypt
Dockside Extortionist
Ad Nauseam
Demonic Consultation
Morphic Pool
Phantasmal Image
Imperial Seal
Grim Monolith
Lightning Bolt
Darksteel Ingot
Summary
The game started with all players establishing their mana bases and early board presence, with key plays like Mana Crypt, Dockside Extortionist, and various mana rocks accelerating the pace. Chris on Malcolm and Vial Smasher quickly ramped and attempted aggressive card draw and damage triggers. Sarah, piloting Shabraz and Brallin, focused on assembling evasive flyers and control elements, while Marv with Kinnan aimed to generate massive mana and combo potential. Death, on a Grixis Kraum list, utilized disruption and artifact synergies to maintain pressure. As the game progressed, the board state became volatile with multiple players leveraging Treasure tokens, artifact ramp, and powerful spells like Ad Nauseam and Demonic Consultation to dig deep into their decks or attempt lethal combos. The pivotal moment came when a Factor's Oracle was cast alongside a Demonic Consultation, signaling a potential win attempt through a self-mill or library exile combo. However, the attempt was met with timely interaction including a Negate to counter the win condition, showcasing a high level of metagame awareness and interaction between players. The game demonstrated the intense synergy and speed typical of cEDH, with multiple players vying to establish control and find their combo lines amidst heavy disruption and resource management.