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We Build the Most Chaotic Decks Possible! | Commander Clash S15 E28

MTGGoldfish Commander

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Vial Smasher the Fierce

    Vial Smasher the Fierce

    The aim is to cause as much chaos on the board as possible while dealing damage through Vial Smasher's ability whenever a spell is cast.

  • Ludevic, Necro-Alchemist

    Ludevic, Necro-Alchemist

    The strategy revolves around creating chaos while drawing cards through Ludevic's ability, which triggers whenever an opponent loses life.

  • Maelstrom Wanderer

    Maelstrom Wanderer

    The deck aims to generate chaos through the Maelstrom Wanderer's cascade ability, which casts spells from the top of the library at random.

  • Uvilda, Dean of Perfection // Nassari, Dean of Expression

    Uvilda, Dean of Perfection // Nassari, Dean of Expression

    The strategy focuses on using Uvilda's mana reduction ability to cast high-cost chaos spells and Nassari's ability to exile and cast spells from opponents' libraries.

  • Haldan, Avid Arcanist

    Haldan, Avid Arcanist

    The deck plan is to create chaos by exiling and casting spells from opponent's libraries using Haldan's ability.

  • Pako, Arcane Retriever

    Pako, Arcane Retriever

    The strategy is to cause chaos by exiling and playing spells from opponents' libraries using Pako's attack trigger.

Gameplay Insights

  • 1

    The activation of 'Boompile' was a pivotal moment, destroying all non-land permanents and reshaping the state of the board.

  • 2

    The use of 'Open the way' was a game-changing play, allowing players to ramp significantly by placing multiple lands on the battlefield.

  • 3

    The strategy of causing chaos rather than aiming to win created an unpredictable and fun game environment.

Notable Cards

  • Boompile

    Boompile

  • Open the Way

    Open the Way

  • Thieves' Auction

    Thieves' Auction

  • Warp World

    Warp World

Summary

The game started with a fun and chaotic vibe with all players aiming to cause as much chaos as possible rather than focusing on winning the game. The players used their commanders' abilities and deck strategies to randomly replace or rearrange spells and permanents, making the game a chaotic mess. Highlights of the game included the activation of a 'Boompile', a chaotic card that destroys all non-land permanents when a coin flip results in 'tails', and 'Open the way', a card that allows players to place multiple lands on the battlefield from the top of their library. Despite the chaotic nature of the decks, some players managed to establish a good mana base and get their commanders on the field early in the game.

Description

Looking for our deck lists or want to know about the program we’re using to play the game? Check out our article for all that information: www.mtggoldfish.com/articles/we-all-play-chaos-decks-commander-clash-s15-e28

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