Deck Strategies
Rocco, Cabaretti Caterer
Turbo pod combo deck focused on assembling Arena Rector and tutor lines with Vivian Reid to create infinite tokens using Kiki-Jiki and Felidar Guardian, aiming to win as early as turn two or three.
Armix, Filigree Thrasher
Artifact-centric storm deck utilizing Transmute Artifact and Balustrial to find key components quickly, combining with political reanimation and combo lines to disrupt opponents and gain a decisive advantage.
4 colored Grenzo (with Sidar Kondo and Kraum)
A hybrid hatebear and combo deck leveraging Sidar's unblockable ability and Kraum's card draw, focused on stealing creatures and controlling board state, supported by Grenzo’s unique recursion and combo potential.
Kenrith, the Returned King
Versatile control and political pressure deck using Kenrith’s flexible abilities for removal, life gain, and disruption, aiming to break up opponents’ combos while setting up its own win conditions.
Gameplay Insights
- 1
Rocco prioritized ramping to seven mana quickly to cast Arena Rector and then aimed to use a burn spell to kill the Rector and win immediately, showcasing the deck’s explosive potential.
- 2
Armix’s use of Transmute Artifact and Balustrial provided additional lines to find combo pieces and disrupt opponents, demonstrating flexibility in combo assembly and interaction.
- 3
The four-colored Grenzo deck leveraged Sidar's unblockable keyword to protect key creatures and used Kraum for card draw, creating a resilient core that could survive early aggression and set up steals.
- 4
Kenrith’s player recognized the threat of Armix’s aggressive discard and stax effects, adapting by targeting and removing key ramp pieces early to hinder explosive starts.
- 5
The interaction between Chrome Mox and enchantments like Enlightened Tutor was pivotal in accelerating combo setups or fetching crucial answers, underlining the importance of artifact mana acceleration in the game.
- 6
Players carefully balanced between advancing their combo lines and holding interaction spells like Silence to prevent others from interrupting their win attempts, highlighting the tight decision-making in cEDH games.
Notable Cards
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Arena Rector
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Kiki-Jiki, Mirror Breaker
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Felidar Guardian
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Dockside Extortionist
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Transmute Artifact
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Chrome Mox
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Sidar Kondo of Jamuraa
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Kraum, Ludevic's Opus
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Gemstone Caverns
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Mana Crypt
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Windswept Heath
Summary
The game featured a highly competitive cEDH match with five players piloting varied, fast-paced decks focused on combo and disruption. Early turns saw aggressive ramping and card advantage plays, with players deploying key combo enablers such as Arena Rector and Chrome Mox. Rocco's deck aimed for a rapid turbo pod combo involving Arena Rector, Vivian Reid, and creatures like Kiki-Jiki and Felidar Guardian to generate infinite tokens for a swift win, while also maintaining a backup plan with Dockside Extortionist and Sabertooth. Armix’s list leveraged artifact interactions with Transmute Artifact and Balustrial to dig for critical pieces and disrupt opponents. The four-colored Grenzo deck combined Sidar Kondo’s unblockable ability with Kraum’s card draw to control the board and steal advantageous creatures, creating a unique blend of hatebear and combo elements. Kenrith’s deck, known for its versatility, exerted pressure through powerful removal and political plays, attempting to dismantle opponents' setups.