Deck & Commander Strategies
Kinnan, Bonder Prodigy
Focuses on ramping mana quickly using mana creatures and rocks to generate infinite mana combos, primarily with Basalt Monolith and Phantasmal Image, to win through large spells or infinite mana synergies.
Kenrith, the Returned King
A five-color goodstuff deck that leverages various infinite mana combos and midrange threats to generate value and pressure opponents, while using versatile removal and counterspells to protect its game plan.
Tayam, Luminous Enigma
A stax-oriented build that uses unique counterspell interactions and enchantment/artifact synergies to control the board and disrupt opponents' combo attempts, aiming to win through incremental advantage.
Tymna the Weaver / Kraum, Ludevic's Opus
Combines card draw engines and disruption with efficient creatures and artifacts to outvalue opponents, while pressing for incremental combat damage and leveraging synergy between the commanders.
Gameplay Insights
- 1
Using Toxic Deluge early to clear the board was critical for Kinnan to slow down aggressive creature decks and reset the game state.
- 2
Kenrith's use of Mox Amber and Gemstone Caverns helped circumvent Drannith Magistrate's taxing effects and enabled faster mana acceleration for combos.
- 3
The timing of casting Fabricate and managing mana colors proved pivotal for Kinnan to assemble the infinite mana combo without interruption.
- 4
Mystic Remora provided strong card advantage but was less impactful once infinite mana combos came online, highlighting the importance of transitioning between control and combo phases.
- 5
Players had to carefully navigate counterspell stacks and stax effects, balancing aggression with protection to seize the window for combo execution.
Notable Cards
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Basalt Monolith
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Toxic Deluge
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Gemstone Caverns
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Mystic Remora
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Mox Amber
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Phantasmal Image
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Enlightened Tutor
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Winter Orb
Gameplay Summary
The game featured a competitive multiplayer cEDH match with four players piloting highly tuned decks: Kinnan, Bonder Prodigy; Kenrith, the Returned King; Tayam, Luminous Enigma; and a Tymna the Weaver/Kraum, Ludevic's Opus team.
The early turns were marked by aggressive mana ramp and setup plays, with Kenrith quickly establishing board presence using Mox Amber and ramp artifacts to enable combo potential.
Kinnan aimed at generating infinite mana through Basalt Monolith and other mana rocks, setting up a strong combo-driven win condition.
Tymna/Kraum and Tayam focused on stax and control elements, aiming to disrupt opponents' combos and gain incremental card advantage through value engines like Mystic Remora and Soul Ring. A key turning point occurred when Kinnan executed a Toxic Deluge to clear the board, resetting the creature-heavy battlefield and slowing down opponents’ aggression.
Meanwhile, Kenrith maneuvered to get around Drannith Magistrate effects using Gemstone Caverns and continued to pressure with a mix of counterspells and midrange threats.
Tayam utilized unique counterspell synergy and artifact/enchantment interaction to maintain board control and prevent fast combo wins.
The game then built toward Kinnan assembling infinite mana with Basalt Monolith and Phantasmal Image, although mana color issues slightly delayed immediate combo execution.
The final plays revolved around the struggle to establish uninterrupted combos while fighting through counter magic and stax effects, culminating in a high-tension race to finish the game with a combo or value-driven victory.