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1 IS NOT ZERO | WARHAMMER 40K Precons | The Worst Possible Commander Show #31 MTG Friendly EDH

CovertGoBlue

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • The Swarmlord

    The Swarmlord

    Focus on creature ramp and plus one plus one counters, drawing cards when creatures with counters die to maintain board presence and card advantage.

  • Marneus Calgar

    Marneus Calgar

    Produce tokens and draw cards when tokens enter the battlefield, creating a strong board presence and sustaining card advantage through token synergies.

  • Abaddon the Despoiler

    Abaddon the Despoiler

    Use fast mana and cascade mechanics tied to opponents' life loss to cast multiple spells and deploy impactful creatures quickly, maintaining constant pressure.

  • Szarekh, the Silent King

    Szarekh, the Silent King

    Leverage milling and artifact creature recursion through attacks to maintain a steady flow of threats and control the board using artifact synergies.

Gameplay Insights

  • 1

    Removing Abaddon's commander early with Mortify was a critical strategic move to reduce cascade threats and slow down his tempo.

  • 2

    Marneus Calgar's ability to generate tokens and draw cards for each token's entry provided sustained board presence and card advantage.

  • 3

    The Swarmlord's mechanic of drawing cards when creatures with counters died helped maintain momentum through creature trades and board wipes.

  • 4

    Szarekh's attack-triggered milling and artifact recursion allowed resilience and resource recovery, keeping the Necrons player in the game despite board pressure.

  • 5

    Players prioritized setting up mana ramp and board presence in the early turns to enable casting their powerful legendary commanders quickly, shaping the mid-game dynamics.

Notable Cards

  • The Swarmlord

    The Swarmlord

  • Marneus Calgar

    Marneus Calgar

  • Abaddon the Despoiler

    Abaddon the Despoiler

  • Szarekh, the Silent King

    Szarekh, the Silent King

  • Mortify

    Mortify

  • Commissar Severina Raine

    Commissar Severina Raine

  • Talisman of Dominance

    Talisman of Dominance

  • Mind Stone

    Mind Stone

  • Exotic Orchard

    Exotic Orchard

Summary

The game began with players focusing on mana ramp and setting up their boards using the preconstructed Warhammer 40K-themed decks. The Tyranids player ramped up quickly, casting The Swarmlord as a sizable 7/7 with counters that drew cards when creatures with counters died, aiming to overwhelm the board with creatures and counters. The Space Marines player leveraged token production and card draw using Marneus Calgar, generating board presence through tokens and benefiting from card advantage. The Chaos player, Abaddon the Despoiler, used fast mana and cascade mechanics to maintain pressure and deploy impactful creatures quickly. The Necrons player, Szarekh the Silent King, used milling and artifact recursion to maintain resources and control the game tempo. Early game interactions included targeted removal such as Mortify to neutralize threats, notably getting rid of Abaddon's commander to mitigate cascade threats. Meanwhile, Marneus Calgar's token production and card draw made him a persistent threat, while The Swarmlord's resilience and card draw ability kept the Tyranids player in the game. Key moments involved the deployment of powerful legendary commanders shaping the board state. The game highlighted the synergy between creature counters, token generation, and value recursion, with players balancing aggression and resource management in a thematic Warhammer 40K setting.

Description

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