Generic Commander Season 2 Ep 11- The Revenging Continues Ramos v Animar v Isshin v Norman Osborne thumbnail Blurred backdrop thumbnail
Generic Commander profile icon

Generic Commander Season 2 Ep 11- The Revenging Continues Ramos v Animar v Isshin v Norman Osborne

Generic Commander


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Isshin, Two Heavens as One

    Isshin, Two Heavens as One

    A humans tribal deck that generates multiple tokens and uses Isshin's ability to double strike, allowing it to deal combat damage twice for rapid life loss on opponents. It focuses on aggressive attacking with flying and ground creatures to overwhelm opponents.

  • Norman Osborn // Green Goblin

    Norman Osborn // Green Goblin

    An aggressive Grixis deck centered on commander damage with the unblockable Norman Osborn, combined with graveyard synergies and connive mechanics to draw cards and fuel reanimation, aiming for a quick and lethal offense.

  • Animar, Soul of Elements

    Animar, Soul of Elements

    A ramp and protection-based elemental deck that accumulates +1/+1 counters on Animar to reduce the cost of spells and cast large creatures efficiently, while leveraging protection from black and white to survive removal and attacks.

  • Ramos, Dragon Engine

    Ramos, Dragon Engine

    A five-color deck focused on producing all mana colors quickly and utilizing multiple win conditions, including the surprise inclusion of Coalition Victory, which requires having all five colors of mana to win the game outright.

Gameplay Insights

  • 1

    Ramos’s inclusion of Coalition Victory as a surprise alternate win condition added a strategic layer, pushing the deck to prioritize producing all five colors efficiently.

  • 2

    Isshin’s use of Sky Knight Vanguard to generate attacking soldier tokens early allowed for immediate board presence and incremental pressure on multiple opponents simultaneously.

  • 3

    Norman Osborn’s unblockable commander facilitated early commander damage that could chip away at opponents while enabling card draw through connive, reinforcing his aggressive strategy.

  • 4

    Animar’s protection from black and white helped mitigate removal and blockers from opponents, allowing it to steadily build counters and ramp into larger creatures without disruption.

  • 5

    The use of Chromatic Lantern by Ramos ensured mana fixing and consistency, enabling the casting of spells of any color and supporting the Coalition Victory condition.

Notable Cards

  • Coalition Victory

    Coalition Victory

  • Chromatic Lantern

    Chromatic Lantern

  • Norman Osborn // Green Goblin

    Norman Osborn // Green Goblin

  • Stormcarved Coast

    Stormcarved Coast

Gameplay Summary

The game began with all four players setting up their mana bases and early board presence, each piloting distinct decks with unique strategies.

Isshin's deck focused on a tribal humans theme, utilizing tokens and double strike to apply pressure early, exemplified by casting Sky Knight Vanguard and generating soldier tokens.

Norman Osborn's deck revolved around aggressive commander damage with the unblockable Norman Osborne, alongside graveyard synergy and card draw through connive mechanics.

Animar's deck aimed to build a resilient board with protection from black and white, leveraging +1/+1 counters and cost reductions to ramp into powerful elemental creatures.

Ramos's Dragon Engine deck sought to leverage multicolor mana production and included Coalition Victory as a surprise alternate win condition requiring all five colors.

Early turns saw incremental board development with combat damage being dealt and the first tokens created, but no immediate explosive plays.

Watch on YouTube