Deck Strategies
Urza, Lord High Artificer
This deck aims to control the board with various stax pieces, counter spells and aims to win via the Tide Spout Tyrant light combo.
Magda, Brazen Outlaw
This deck focuses on creating as many treasures as possible and tutoring artifacts to either interact with opponents, gain value, or straight up win the game.
K'rrik, Son of Yawgmoth
This mono black deck focuses on powering out K'rrik to use his ability for a ton of value and win through several different combos.
Krark, the Thumbless / Sakashima of a Thousand Faces
The game plan here is to make as many copies of Krark the Thumbless as possible and storm off.
Gameplay Insights
- 1
Chandler's decision to go for his combo knowing that his opponents were shields down was a pivotal moment in the game.
- 2
Cody falling behind in mana seemed to have had a significant impact on the game's outcome, as it prevented him from effectively interacting with Chandler's combo.
- 3
Ethan's attempt to establish two Krarks on the board was countered by Chandler, indicating the threat that multiple Krarks could pose in the game.
Notable Cards
Urza, Lord High Artificer
Magda, Brazen Outlaw
K'rrik, Son of Yawgmoth
Krark, the Thumbless
Sakashima of a Thousand Faces
Grinding Station
Summary
The game was a competitive round of Commander with four players using Urza, Magda, K'rrik, and Krark / Sakashima respectively. The game started off with the players setting up their boards, with Urza player, Cody, notably falling behind in mana. Chandler, piloting Magda, took advantage of this and capitalized on the window of opportunity to execute his combo. Utilizing Magda's ability to generate treasures, he was able to create an infinite loop with Liquid Metal Torque and Grinding Station to mill his opponents out, resulting in his victory.