Deck Strategies
Narset, Jeskai Waymaster
A storm-based spellslinger deck that aims to cast multiple spells per turn to draw cards and assemble a combo involving Underworld Breach and Brain Freeze to mill opponents out.
Kotis, the Fangkeeper
A Sultai combo deck focused on dealing large combat damage to exile cards from opponents’ libraries and casting those spells for free, supported by equipment and unblockable effects.
Felothar, Dawn of the Abzan
A go-wide counters deck that generates tokens and uses anthem effects like Cathars’ Crusade to put +1/+1 counters on all creatures, aiming to overwhelm opponents with large, buffed armies.
Neriv, Heart of the Storm
A dragon tribal deck that doubles damage dealt by creatures that entered the battlefield this turn, focusing on creating and copying hasty dragons to quickly deal lethal damage.
Gameplay Insights
- 1
Kotis’ use of Zephyr Boots synergized well with his combat damage triggers, enabling him to draw and discard cards, which helped maintain his hand and find key spells.
- 2
Narset’s ability to discard her hand at the end step and draw cards equal to spells cast that turn synergized well with her storm strategy and card filtering.
- 3
Felothar’s strategy of sacrificing nonland permanents to put +1/+1 counters on all creatures created a powerful go-wide board that pressured opponents to respond quickly.
- 4
Voice of Victory effectively locked opponents out of casting spells during the controller’s turn, disrupting key combo or interaction windows for other players.
- 5
The interaction of multiple combat damage triggers and discard effects created a dynamic environment where timing and sequencing of attacks were critical.
Notable Cards
Lion's Eye Diamond
Underworld Breach
Brain Freeze
Cathars' Crusade
Avenger of Zendikar
Zephyr Boots
Voice of Victory
Charismatic Conqueror
Jeskai Ascendancy
Summary
The game began with a cautious early development as players deployed mana sources and minor creatures, setting the stage for their strategies. Narset focused on a storm-inspired spell-slinging approach, aiming to leverage multiple spells in a turn to draw cards and eventually assemble a lethal Brain Freeze combo with Underworld Breach and Lion's Eye Diamond. Kotis sought to grow large and unblockable, aiming to deal massive combat damage to exile cards from opponents’ libraries and cast them for free, ramping his board presence. Felothar played a go-wide counters strategy, utilizing token generators and anthem effects to build a threatening army of buffed creatures. Meanwhile, Neriv aimed to flood the board with hasty dragons and double their damage output, planning to overwhelm opponents quickly. Key turning points included Kotis equipping Zephyr Boots to draw and discard cards when dealing damage, helping to dig through his deck and maintain card flow. Narset’s hand disruption and spell-casting forced players to carefully consider interaction timing, especially with Voice of Victory locking opponents out of casting spells during her controller's turn. Felothar’s use of Cathars’ Crusade and Avenger of Zendikar synergized to rapidly escalate board-wide counters, creating a significant threat. The game’s tension rose as each player sought to execute their worst possible scenario against the others, with Kotis trying to push through big damage, Narset setting up her storm combo, Felothar growing a massive board, and Neriv threatening lethal dragon attacks. The interplay of combat damage triggers, discard effects, and spell-lock effects defined the midgame dynamics, setting the stage for explosive plays from all sides.