Deck & Commander Strategies
Mr. House, President and CEO
Leverages treasure tokens and die rolls to generate artifact creature tokens and additional treasures, enabling ramp and board presence through randomness and treasure synergy.
Leonardo da Vinci
Focuses on artifact manipulation and card advantage by drawing and discarding artifacts to create flying Thopter tokens, using artifacts to control the board and generate value.
Bristly Bill, Spine Sower
Utilizes landfall triggers to grow a board of creatures with +1/+1 counters and can double counters to overwhelm opponents with a wide and growing board state.
Ezio, Blade of Vengeance
Centers around an assassin tribal theme, drawing cards whenever assassin creatures deal combat damage, generating value through combat and synergy.
Gameplay Insights
- 1
Players embraced the cheat mechanic, creating a meta where calling out lies rewarded treasures that accelerated mana and played into treasure synergy decks.
- 2
Artifact cost reduction and treasure generation combined to create explosive tempo plays, allowing big spells to be cast earlier than usual.
- 3
The combination of card draw through combat damage and artifact manipulation allowed players to maintain hand advantage while applying pressure.
- 4
The social dynamic of the game added tension, as players had to balance the risk of cheating with the potential gains, making each interaction a strategic decision.
Notable Cards
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Training Grounds
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Academy Manufactor
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Cloud Key
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Pilgrim's Eye
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Vault of Champions
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Blood Crypt
Gameplay Summary
The game begins with players embracing the 'Cheating Commander' variant, where bending or breaking rules is encouraged but carries the risk of opponents gaining treasures if caught.
Early turns feature players establishing their board states with a mix of lands and utility creatures, while testing the waters on what lies and cheats will be tolerated.
Mr. House's treasure synergy and token generation, Leonardo da Vinci's artifact manipulation and card draw, Bristly Bill's landfall counters, and Ezio's assassin tribal themes set the stage for a dynamic interaction.
Players frequently call out suspected lies, resulting in treasure tokens being distributed, which accelerates mana availability and fuels explosive plays. A pivotal moment occurs as players ramp quickly through treasures and cast artifact cost reducers, allowing for powerful plays like casting Da Vinci and other key creatures at reduced cost.
The synergy between treasure generation and artifact cost reduction creates a rapid tempo shift.
The meta evolves to a chaotic but strategic battlefield where lying and truth-telling are both tactical tools.
The game is marked by a playful tension of deceit, with players carefully weighing the risk of cheating against the rewards, all while leveraging their decks’ unique mechanics to push toward victory.