Deck & Commander Strategies
   - Thrasios, Triton Hero & Tymna the Weaver- This deck aims to leverage card draw and incremental advantage through Tymna's combat damage triggers and Thrasios's ability to convert excess mana into card advantage, typically winning via infinite mana combos or value engines. 
 - Kess, Dissident Mage- Kess focuses on controlling the game with efficient spells and recursion, enabling repeated use of powerful instants and sorceries to disrupt opponents and assemble combos for a finish. 
 - Godo, Bandit Warlord- Godo aims to quickly generate combat advantage by equipping and attacking, often seeking to assemble combo pieces related to equipment or extra combat steps to close out the game swiftly. 
   - Tymna the Weaver & Kraum, Ludevic's Opus- This blue-black-red deck combines Tymna’s card draw with Kraum’s spell-casting triggers to generate card advantage and tempo, aiming to control the board and win through efficient combat or combo interactions. 
Gameplay Insights
- 1Fish-packing with Thrasios and Tymna pressured opponents' resources, creating a taxing environment with cards like Smothering Tithe and Mystic Remora that shaped the game's pace. 
- 2Basalt Monolith played a crucial role in mana ramp and combo potential, but players had to carefully manage their mana and timing to avoid losing resources. 
- 3Players used multiple layers of counterspells and interaction, including Pact of Negation and Mana Vault damage risk, demonstrating high-level resource management and sequencing. 
- 4The presence of tutors such as Vampiric Tutor and Demonic Consultation indicated a constant search for combo pieces or answers despite heavy disruption on the board. 
- 5Passing priority consistently and choosing when to pay for taxing effects was a key strategic point, reflecting the tight resource economy and risk-reward calculations in competitive EDH play. 
Notable Cards
- 
 Smothering Tithe
- 
 Basalt Monolith
- 
 Mystic Remora
- 
 Vampiric Tutor
- 
 Demonic Consultation
- 
 Pact of Negation
- 
 Wishclaw Talisman
- 
 Birds of Paradise
Gameplay Summary
The Commander game featured four players piloting powerful combo-oriented and control decks, leading to a tense and grindy match.
Early turns saw typical mana acceleration with fetch lands, mana rocks, and mana dorks, alongside protective spells like Pact of Negation.
A notable early interaction was the use of fish-packing strategies, involving Thrasios and Tymna's synergy to tax and pressure opponents with cards like Smothering Tithe and Mystic Remora.
This created resource denial and card advantage battles, making the game a slow, attrition-heavy affair. Mid-game developments included key artifact plays such as Basalt Monolith enabling infinite or large mana combos, with players carefully navigating around counterspells and disruption.
The presence of multiple taxing effects on the stack led to difficult decisions about when to pay or pass, amplifying the tension.
The game also featured attempts to assemble combos and tutors, including Vampiric Tutor and Demonic Consultation, highlighting the players' focus on key finishers.
Despite the heavy control and interaction, players continued to seek openings to deploy their win conditions while managing resources carefully in this high-stakes, competitive multiplayer environment.
 

 
 
 
 
 




























