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Jin Sakai vs Aloy vs Kykar vs Kellan | EDH Gameplay | Finding a Fourth

Finding a Fourth


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Kykar, Wind's Fury

    Kykar, Wind's Fury

    A Voltron build focused on equipping artifacts to Kykar to deal commander damage. Generates flying spirit tokens from non-creature spells and uses them for mana, aiming to win through commander damage and artifact synergy.

  • Kellan, the Kid

    Kellan, the Kid

    Leverages spells cast from outside the hand and top-of-library manipulation to cast multiple permanents at once or cheat expensive cards into play, gaining tempo and card advantage through free casting interactions.

  • Jin Sakai, Ghost of Tsushima

    Jin Sakai, Ghost of Tsushima

    Utilizes small evasive creatures and combat damage triggers to steadily chip away at opponents, aiming for incremental damage and value from combat-focused synergy.

  • Aloy, Savior of Meridian

    Aloy, Savior of Meridian

    Focuses on artifact and vehicle synergies with a discover/reveal mechanic to generate card advantage and board presence. Builds around artifact creatures and vehicles to overwhelm opponents with efficient threats.

Gameplay Insights

  • 1

    Kykar's choice to go Voltron with equipment rather than spellslinger created a unique and aggressive approach, focusing on direct commander damage with flying spirits generated from non-creature spells.

  • 2

    Kellan's use of Key to the Vault enabled him to exile and cast powerful creatures like Overlord of the Mistors for free, accelerating his board development and card advantage.

  • 3

    Aloy's deployment of Deli Street Wise Lookout increased the effectiveness of small creatures by making them unblockable by bigger threats and doubling triggered abilities, enhancing her artifact and vehicle strategy.

  • 4

    Jin Sakai's approach of playing small evasive creatures and focusing on combat damage triggers provided steady pressure without overextending, aiming to wear down opponents gradually.

Notable Cards

  • Explorer's Scope

    Explorer's Scope

  • Malcolm, Alluring Scoundrel

    Malcolm, Alluring Scoundrel

  • Foundry Inspector

    Foundry Inspector

Gameplay Summary

The game began with players establishing their mana bases and early board presence, setting up for their respective strategies.

Kykar took a unique Voltron approach, focusing on equipping artifacts to boost his commander for commander damage, while Kellan aimed to leverage casting spells from outside his hand and manipulating the top of his library.

Jin Sakai focused on small evasive creatures and combat damage triggers, subtly building board presence, while Aloy employed an artifact and vehicle synergy with a reveal/discover theme to generate value and threats. Early turns saw players casting key mana artifacts and creatures like Malcolm, Cyber-PATROL, and Foundry Inspector, while also ramping and filtering mana to enable bigger plays.

Kellan utilized the Key to the Vault to exile and cast powerful creatures for free, amplifying his tempo.

Kykar steadily equipped Explorer Scope and other equipment to generate flying spirits and mana, moving into aggressive swings.

Aloy played creatures like Deli Street Wise Lookout, enhancing small creature triggers and making attacks difficult to block.

The game showed incremental board development, with players focusing on setting up powerful interactions and combos to outvalue opponents.

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