Deck Strategies
Will, Scion of Peace
This deck aims to control the board state with powerful blue and white spells, while gaining life to stay ahead.
Hylda of the Icy Crown
This deck uses various tap effects to control the battlefield, while also having a counters theme to power up its own creatures.
Gylwain, Casting Director
This deck focuses on enchantment synergies, using them to draw cards and power up creatures. It also uses its commander to dictate the flow of the game.
Rowan, Scion of War
This deck focuses on playing big creatures and losing life quickly to cast spells for cheaper. It also utilizes Rowan's abilities to gain advantage on the battlefield.
Gameplay Insights
- 1
Carlos' Cyclonic Rift play was a pivotal moment in the game, disrupting opponents' board state and allowing him to go on the offensive.
- 2
Jeff was able to use Gylwain's ability to control the flow of the game, while also drawing cards and powering up his creatures with enchantments.
- 3
John's controlling strategy with Hylda of the Icy Crown, using tap effects and counters, was a recurring theme throughout the match.
- 4
Jason's strategy of losing life quickly to cast spells for cheaper with Rowan, Scion of War, while risky, allowed him to play big creatures and gain an advantage on the battlefield.
Notable Cards
Rowan, Scion of War
Will, Scion of Peace
Gylwain, Casting Director
Hylda of the Icy Crown
Cyclonic Rift
Argothian Enchantress
Summary
The game started with the players introducing their respective commanders and their strategies. The game picked up pace with the casting of commanders and key artifacts. There were some notable plays such as Jason's casting of his commander, Rowan, Scion of War, and Carlos' casting of Will, Scion of Peace. Carlos used a timely Cyclonic Rift to disrupt his opponents' board states and go on the offensive. Jeff, playing Gylwain, Casting Director, made use of the enchantment synergies in his deck to draw cards and power up his creatures. John, piloting Hylda of the Icy Crown, seemed to have a controlling strategy with tap effects and counters, which was a recurring theme throughout the game. The game seemed to be in a constant state of flux, with board states changing rapidly due to powerful spells and abilities.