Mutually assured DESTRUCTION  | Glarb vs. Cayth vs. Teysa vs. Urza | Magic: The Gathering thumbnail Mutually assured DESTRUCTION  | Glarb vs. Cayth vs. Teysa vs. Urza | Magic: The Gathering thumbnail
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Mutually assured DESTRUCTION | Glarb vs. Cayth vs. Teysa vs. Urza | Magic: The Gathering

Guild Pack

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Glarb, Calamity's Augur

    Glarb, Calamity's Augur

    Uses surveil and top-deck manipulation to cast high-cost spells from the top of the library, with a clone-heavy build to generate value and control the pace of the game.

  • Cayth, Famed Mechanist

    Cayth, Famed Mechanist

    Leverages artifact token generation, cost reduction on artifact spells, and populate/proliferate abilities to build a wide artifact army and overwhelm opponents.

  • Urza, Chief Artificer

    Urza, Chief Artificer

    Focuses on creating numerous artifact creature tokens and constructs that grow in size, using menace to apply pressure and control the board.

  • Teysa Karlov

    Teysa Karlov

    Capitalizes on death triggers and token generation, doubling triggered abilities and enhancing tokens with vigilance and lifelink to outvalue opponents through attrition.

Gameplay Insights

  • 1

    Zbexx’s Cayth utilized artifact token creation and artifact spell cost reduction to quickly assemble a threatening board presence, pressuring opponents early.

  • 2

    Forrest’s Glarb combined flicker effects with death triggers and clone synergies to generate incremental card advantage and control the board state.

  • 3

    Eric used Zulaport Cutthroat and Diabolic Intent effectively to drain opponents' life totals and tutor key cards, maintaining pressure through attrition.

  • 4

    Mike steadily built a large artifact construct army with Urza, using menace to force unfavorable blocks and create a strong offensive threat.

  • 5

    The interaction between Teysa’s doubling of death triggers and Glarb’s ability to surveil and flicker creatures proved pivotal in generating value and maintaining board control.

  • 6

    Players carefully managed combat and blockers to maximize damage output while minimizing losses, with flying creatures and deathtouch playing key defensive roles.

Notable Cards

  • Cayth, Famed Mechanist

    Cayth, Famed Mechanist

  • Glarb, Calamity's Augur

    Glarb, Calamity's Augur

  • Urza, Chief Artificer

    Urza, Chief Artificer

  • Teysa Karlov

    Teysa Karlov

  • Diabolic Intent

    Diabolic Intent

  • Zulaport Cutthroat

    Zulaport Cutthroat

  • Thassa, Deep-Dwelling

    Thassa, Deep-Dwelling

Summary

The game began with all four players establishing their boards through early land drops and mana accelerants, setting up for their respective strategies. Zbexx on Cayth, Famed Mechanist focused on artifact synergies, quickly assembling servo tokens and deploying artifact creatures to ramp and control the board. Forrest’s Glarb, Calamity's Augur deck worked around surveilling and playing high-cost spells from the top of the library, aiming to leverage card advantage and cloning effects. Eric’s Teysa Karlov aimed to double death triggers and enhance tokens with vigilance and lifelink, while Mike’s Urza, Chief Artificer focused on artifact tokens and constructs with menace to pressure opponents and build a threatening board presence. Key turning points included Zbexx leveraging artifact token generation and cost reductions to flood the board, while Forrest used flicker effects to generate value from Glarb and trigger death triggers synergistically with Teysa’s presence. The board state saw interactions involving damage distribution, death triggers, and artifact synergies. Diabolic Intent from Eric allowed him to tutor critical pieces while draining opponents via Zulaport Cutthroat triggers. Mike steadily built up a large construct army with Urza, creating a significant threat that demanded attention. The gameplay revolved around managing board presence, incremental damage, and setting up combos or synergies to maintain pressure. The game featured a dynamic balance of control, aggression, and value generation centered around artifact and death triggers, heading toward a win condition of overwhelming opponents with artifact creatures and repeated death trigger advantages.

Description

EVERY thumbs up, @ZBexx gets 1 MURDER.

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Decklists — Eric: Teysa Karlov | moxfield.com/decks/uuTqzFODGkKxvB-l9FVcRw Forrest: Glarb, Calamity’s Augur | moxfield.com/decks/WNI7M9NwKUCuEN9xUBuRKg Mike: Urza, Chief Artificer | moxfield.com/decks/vBk80KXBL0q2ho1wsY4Ggw Zbexx: Cayth, Famed Mechanist | moxfield.com/decks/NQAkn10x90yrgfrZPnoUcA

Episode Credits — Players: Eric, Forrest, @ZBexx, Mike Producers: Bells, Eric, Darien Editor: Darien