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Gargos vs Estrid vs Yarok vs Golos EDH / CMDR game play for Magic: The Gathering

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Yarok, the Desecrated

    Yarok, the Desecrated

    Maximizes value from ETB and LTB effects by doubling triggers, focusing on card draw and control elements to outvalue opponents and stabilize the board.

  • Golos, Tireless Pilgrim

    Golos, Tireless Pilgrim

    Leverages Golos’s land-fetching and ability to cast nonland cards for free to ramp quickly and deploy a large, varied board while controlling opponents through targeted removal.

  • Gargos, Vicious Watcher

    Gargos, Vicious Watcher

    Focuses on fighting and boosting creatures to dominate combat, using fight triggers and trample to clear blockers and deal heavy damage.

  • Estrid, the Masked

    Estrid, the Masked

    Utilizes enchantments and value engines like Sylvan Library and Ghostly Prison to control the pace of the game while ramping and drawing cards.

Gameplay Insights

  • 1

    Using Golos’s ability multiple times in a turn to ramp and fetch key lands allowed Seb to build a dominant board state quickly.

  • 2

    Combining Mines Desires with multiple storm copies created a high-impact turn with multiple spells resolving and significant damage output.

  • 3

    Nissa’s +1 ability to reveal and put lands onto the field accelerated mana development and synergized well with combat boosts from Rona's Monument and Path of Ancestry triggers.

  • 4

    Gargos’s fight trigger, paired with Nature's Way and other combat tricks, enabled efficient removal of blockers and cleared the way for heavy damage.

  • 5

    Max’s use of Ghostly Prison and Eternal Witness provided necessary defense and recursion to maintain pressure and longevity in the game despite heavy board swings.

  • 6

    The interaction between Path of Ancestry and creature casts provided continuous incremental card advantage throughout the game.

Notable Cards

  • Sylvan Library

    Sylvan Library

  • Mystic Remora

    Mystic Remora

  • Lotus Cobra

    Lotus Cobra

  • Return to Dust

    Return to Dust

  • Vampiric Tutor

    Vampiric Tutor

  • Golos, Tireless Pilgrim

    Golos, Tireless Pilgrim

  • Nissa, Who Shakes the World

    Nissa, Who Shakes the World

  • Ghostly Prison

    Ghostly Prison

  • Eternal Witness

    Eternal Witness

  • Path of Ancestry

    Path of Ancestry

  • Heroes' Bane

    Heroes' Bane

Summary

The game began with players developing their mana bases and setting up early ramp and card draw engines. Max's Sylvan Library and Mystic Remora provided steady card advantage, while Dom utilized Lotus Cobra and ramp spells like Rampant Growth to accelerate his board. Early interactions included removal such as Return to Dust and strategic card selection with tutors like Vampiric Tutor. Seb cast Golos and leveraged his ability multiple times to fetch lands and ramp further, setting up a powerful board state with creatures like Birds of Paradise and multiple spells cast in a single turn. Gargos's fight trigger and Nissa, Who Shakes the World, helped push through significant damage with creatures gaining trample and +2/+2 counters.

Description

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Gargos: tappedout.net/mtg-decks/gogos-the-long-asparagus Estrid: tappedout.net/mtg-decks/estrid-the-value-engine Yarok: Dangit, Dom! Golos: tappedout.net/mtg-decks/scout-of-violence

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Music from filmmusic.io: “Danse Macabre” by Kevin MacLeod (incompetech.com) Licence: CC BY (creativecommons.org/licenses/by/4.0)