Deck Strategies
Feldon of the Third Path
Reanimate large creatures from the graveyard and create artifact token copies to generate overwhelming board presence and deal heavy combat damage.
Urza, Lord High Artificer
Exploit artifact synergies and combos, generating large amounts of mana and tokens to control the board and execute powerful spells.
Yarok, the Desecrated
Double all enter-the-battlefield triggers to maximize value from permanents, ramping quickly and controlling the board through value creatures and removal.
Glacian, Powerstone Engineer
Ramp aggressively with mana rocks and mana doubling, aiming to overwhelm opponents with massive mana production and board wipes.
The Prismatic Piper
Support Glacian’s mana ramp strategy by providing access to additional colors and mana rocks, enabling various spells and combos.
Gameplay Insights
- 1
Feldon's use of his commander's activated ability to create artifact copies of large creatures like Kozilek was pivotal for dealing significant damage and maintaining pressure.
- 2
Yarok's doubling of triggers enabled multiple landfall and enter-the-battlefield effects to ramp mana and generate removal options, greatly increasing his board control.
- 3
Glacian's decision to cast Wrath of God helped reset the board but came at a notable life loss from Mana Crypt triggers, illustrating the tradeoff between tempo and life total.
- 4
Urza's artifact token generation and mana production allowed him to cast powerful spells early while maintaining a steady stream of blockers and threats.
- 5
The interaction between Acidic Slime's multiple triggers and the timing of responses highlighted the importance of declaring all targets before responding in multiplayer EDH.
- 6
The strategic use of artifact sacrifice to draw cards post-boardwipe allowed Feldon to maintain hand advantage despite the mass removal.
- 7
Agent of Treachery stealing Glacian's Mirror and turning it into a mana-producing copy showed the power of enter-the-battlefield effects combined with artifact synergies.
Notable Cards
Kozilek, the Great Distortion
Lotus Bloom
Acidic Slime
Agent of Treachery
Mana Crypt
Wrath of God
Lotus Cobra
Chromatic Lantern
Shared Summons
Inventors' Fair
Summary
The game began with each player setting up their respective strategies: Feldon focused on reanimating and copying powerful creatures from the graveyard, Urza aimed to leverage artifact synergies and combos, Yarok emphasized doubling enter-the-battlefield effects for value and control, and Glacian sought to ramp aggressively with mana rocks. Early turns saw ramp spells and mana rocks deployed, with Feldon creating Eldrazi titan tokens and Urza generating artifact tokens. A key moment was Feldon activating his commander to create a Kozilek copy and attacking for significant damage, highlighting his aggressive reanimation plan. Meanwhile, Yarok’s doubling of triggered abilities enabled him to ramp quickly and control the board using Acidic Slime and other interaction spells. Glacian also ramped heavily and utilized Wrath of God to reset the board, although it came at the cost of damage from Mana Crypt. Midgame featured a board wipe initiated by Glacian, which Feldon cleverly responded to by sacrificing artifacts to draw cards and maintain advantage. Yarok took advantage of doubling landfall and artifact triggers, casting powerful creatures like Agent of Treachery and harnessing additional mana from land taps. Urza’s artifact synergy was further amplified by casting his commander and creating multiple artifact tokens. The game pivoted around maintaining board presence and resource advantage, with Feldon’s ability to copy big creatures and Yarok’s value engine being central. The interaction between artifact ramp, creature reanimation, and doubling triggered abilities set the stage for multiple win attempts, culminating in heavy damage dealt by Feldon’s Kozilek tokens and Yarok’s control elements. Glacian’s mana ramp and board wipe slowed the game down but also left him vulnerable to targeted attacks and control plays.