Deck Strategies
Oona, Queen of the Fae
Leverages faerie tribal synergies, graveyard recursion, and discard effects to generate card advantage and control the board with mass removal and repeated resource recovery.
Muldrotha, the Gravetide
Utilizes the graveyard as a resource to cast permanents multiple times, focusing on value and recursion to maintain board presence and defensive tools.
Merieke Ri Berit
Focuses on stealing opponents’ creatures and commanders with control magic effects, then attacking with those creatures to disrupt opponents and gain board control.
Ulrich of the Krallenhorde
Builds around werewolf tribal aggression, enhanced by counters and equipment to increase creature power and overwhelm opponents through combat damage.
Gameplay Insights
- 1
Alex’s use of Illusionist's Bracers to double trigger Merieke's control magic allowed stealing two creatures per activation, accelerating board dominance.
- 2
Jason’s Mutilate wiped most creatures, but Alex mitigated its impact by recasting stolen creatures and protecting them with equipment.
- 3
The Death Cloud played by Jason forced all players to sacrifice lands, creatures, and discard cards, significantly reshaping the board and forcing players to adapt quickly.
- 4
Joey’s Pattern of Rebirth was pivotal in maintaining a defensive board state by creating copies of creatures upon death, enabling resilience against board wipes.
- 5
The deal between Jason and Joey to not disrupt each other's graveyards or creatures temporarily stabilized the game state, showing diplomatic gameplay.
- 6
Alex’s repeated sacrificing of Myriad Landscape to fetch basic lands ensured consistent mana fixing and allowed multiple recasts of key creatures, maintaining tempo.
Notable Cards
Illusionist's Bracers
Control Magic
Diabolic Tutor
Beacon of Unrest
Mutilate
Death Cloud
Pattern of Rebirth
Spore Frog
Swiftfoot Boots
Sage of Ancient Lore // Werewolf of Ancient Hunger
Oblivion Stone
Lotus Cobra
Summary
The game unfolded as a dynamic and interactive multiplayer Commander match featuring four distinct strategies. Alex, piloting Merieke Ri Berit, aggressively leveraged control magic effects such as Illusionist's Bracers and Control Magic, repeatedly stealing opponents' creatures and commanders. This strategy created significant board presence and pressure by using stolen creatures to attack, notably targeting Jason's Liliana and disrupting multiple players. Jason, with Oona, Queen of the Fae, focused on faerie synergy, card advantage, and graveyard manipulation, utilizing tools like Beacon of Unrest and Diabolic Tutor to maintain resources while surviving board wipes such as Mutilate and Death Cloud. The interaction between these control elements created a tense battlefield where threats were constantly shifting possession and board states changed rapidly. Jr, commanding Ulrich of the Krallenhorde, aimed to build a werewolf tribal theme supported by durable enhancement cards like Durable Handicraft and Invasion Plan, attempting to ramp into aggressive werewolves and value creatures like Sage of Ancient Lore. Joey, on Muldrotha, the Gravetide, pursued a graveyard recursion strategy, repeatedly casting permanents such as Spore Frog and Pattern of Rebirth to maintain board presence and defensive capabilities. Key turning points included Jason's Mutilate wiping most creatures from the board, Alex's repeated theft and reanimation of creatures for combat superiority, and the use of Death Cloud to force mass sacrifices and discard, which destabilized the board and limited options for everyone. Alex’s ability to protect Merieke with boots and bracers while swinging with stolen creatures kept the pressure on opponents, demonstrating how stealing and reusing creatures can be a powerful win condition in multiplayer Commander.