MAMTG cEDH S5 E21 |  IT'S GLARBIN TIME PT 2! | thumbnail Blurred backdrop thumbnail
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MAMTG cEDH S5 E21 | IT'S GLARBIN TIME PT 2! |

Moderately Anonymous MTG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Derevi, Empyrial Tactician

    Derevi, Empyrial Tactician

    This deck aims to establish an early advantage with cards like Sol Ring and Sensei's Divining Top. It leverages Derevi's ability to untap permanents to gain recurring value.

  • Thrasios, Triton Hero Tymna the Weaver

    Thrasios, Triton Hero & Tymna the Weaver

    A mid-range combo deck that seeks to establish a grinding engine like Mystic Remora, then assemble a game-ending combo.

  • Glarb, Calamity's Augur

    Glarb, Calamity's Augur

    This deck functions as a Doomsday deck, using Glarb's ability to crack piles by casting cards off the top of its library. The goal is to set up the Doomsday pile and execute the win.

  • Sythis, Harvest's Hand

    Sythis, Harvest's Hand

    A proactive stax deck using Sythis as a draw engine to dig through the deck and piece together game-winning combos.

Gameplay Insights

  • 1

    Derevi player's decision to play Sol Ring on turn one gave him a significant advantage in the early game.

  • 2

    The Glarb player's casting of Doomsday was a major turning point, setting up a potentially game-winning pile.

  • 3

    The decision of the Sythis player to not counter Doomsday, banking on Glarb player's potential misstep, was a key strategic decision.

Notable Cards

  • Sol Ring

    Sol Ring

  • Sensei's Divining Top

    Sensei's Divining Top

  • Doomsday

    Doomsday

  • Mystic Remora

    Mystic Remora

  • Cleric Class

    Cleric Class

Gameplay Summary

The game kicked off with powerful opening hands, and quick mana ramping from players.

Derevi player was the first to establish a strong board presence with a turn one Sol Ring, followed by a Sensei's Divining Top.

The Glarb player, however, came back strong, using Glarb's ability to rapidly generate card advantage and accelerate the game pace.

A pivotal moment came when Glarb cast Doomsday, setting up a potential game-winning pile.

It was a high stakes game, with players using their commanders to their full advantage, and leveraging powerful cards to try and secure victory.

The game concluded with a clutch play from the Glarb player, using the Doomsday pile to secure the win.

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