Deck Strategies
Y'shtola, Night's Blessed
Control and incremental damage through non-creature spells, draining opponents' life while drawing cards and gaining life to stabilize.
Tidus, Yuna's Guardian
Counter manipulation and proliferate to grow creatures, drawing cards, and applying pressure with large creatures benefiting from +1/+1 counters.
Terra, Herald of Hope
Graveyard recursion and artifact synergy, milling cards to fill the graveyard and bringing back creatures to maintain board presence and value.
Cloud, Ex-SOLDIER
Aggressive equipment and creature synergy, focusing on equipping creatures to deal big damage and controlling the board through combat.
Gameplay Insights
- 1
Tidus utilized his ability to move counters among creatures to maximize damage and card draw, swinging with a powered-up 5/5 commander early to apply pressure.
- 2
Terra's strategy to mill cards during combat with her commander to fuel graveyard recursion proved key to maintaining board presence.
- 3
Y'shtola's reliance on non-creature spells to trigger damage and life gain created a steady drain on opponents while also drawing cards for advantage.
- 4
Cloud’s playstyle focused on ramping and deploying creatures with equipment, aiming to boost their power for big combat damage.
- 5
Players carefully balanced ramp and board development with maintaining defenses, with several artifact synergies playing a pivotal role in tempo shifts.
Notable Cards
Walking Ballista
Arcane Signet
Forge of Heroes
Barret Wallace
Summary
The game features a battle among four Final Fantasy-themed Commander decks, each with distinct strategies. Early turns saw the players setting up their mana bases and deploying key creatures that align with their deck themes. Terra focused on graveyard synergy and artifact recursions, playing cards like Edgar Master Machinist and Traum Seymour’s Butler to enable value plays and proliferation. Tidus leveraged counters and proliferate mechanics to grow creatures and draw cards, making aggressive swings with his commander and other creatures like Titus, Yuna’s Guardian. Cloud aimed to equip creatures and hit hard with big attacks, while Y'shtola focused on draining opponents' life through non-creature spells and incremental damage, supported by cards like Papa Limo Toto Limo that punish opponents each time a non-creature spell is cast.