I HATE YOUR DECK #12 Chulane v Obuun v Sephara v Seton || Commander Gameplay MTG thumbnail Blurred backdrop thumbnail
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I HATE YOUR DECK #12 Chulane v Obuun v Sephara v Seton || Commander Gameplay MTG

I Hate Your Deck


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Chulane, Teller of Tales

    Chulane, Teller of Tales

    A creature-focused deck that leverages playing creatures to draw cards and bounce permanents for repeated value, aiming to build a large board and maintain card advantage to overwhelm opponents.

  • Obuun, Mul Daya Ancestor

    Obuun, Mul Daya Ancestor

    Utilizes landfall and the ability to turn lands into creatures, combining ramp with incremental board growth and elemental tokens to apply pressure and outvalue opponents.

  • Seton, Krosan Protector

    Seton, Krosan Protector

    Focused on elf tribal synergies, ramping aggressively and turning elves into dinosaurs with Allosaurus Shepherd, using Green Sun's Zenith to tutor powerful creatures and flood the board for big attacks.

  • Sephara, Sky's Blade

    Sephara, Sky's Blade

    A mono-white flying lifelink deck that generates board presence through evasive flyers, uses the commander’s ability to cast it for free by tapping creatures, and aims to stabilize by gaining life and controlling the air.

Gameplay Insights

  • 1

    Seton’s use of Green Sun's Zenith to tutor key creatures like Allosaurus Shepherd and Regal Force was pivotal in establishing a threatening board presence and card draw engine.

  • 2

    Obuun’s strategy of turning lands into creatures with elemental tokens created unexpected attackers that pressured opponents and maximized landfall triggers.

  • 3

    Sephara’s ability to reduce her commander’s casting cost by tapping four creatures allowed a fast and impactful board presence, leveraging flying lifelink threats to stabilize life totals.

  • 4

    Chulane’s combination of creatures like Fierce Empath to fetch heavy hitters and efficient ramp allowed for steady card advantage and board development.

  • 5

    Smothering Tide’s effect penalized opponents for drawing cards, adding a taxing layer to the game that could slow down opponents reliant on card draw.

  • 6

    The interaction between ramp, aggressive creature buffs, and evasive flying threats created a balanced tension with multiple avenues for victory, emphasizing timing and resource management.

Notable Cards

  • Allosaurus Shepherd

    Allosaurus Shepherd

  • Regal Force

    Regal Force

  • Green Sun's Zenith

    Green Sun's Zenith

  • Fierce Empath

    Fierce Empath

  • Sephara, Sky's Blade

    Sephara, Sky's Blade

  • Lantern Kami

    Lantern Kami

  • Battlefield Raptor

    Battlefield Raptor

  • Kitesail Cleric

    Kitesail Cleric

  • Exploration

    Exploration

Gameplay Summary

The game featured a dynamic four-player Commander match with Chulane, Obuun, Seton, and Sephara as commanders.

Early game tempo was set by ramp and creature deployment, with Seton quickly establishing a strong board presence by turning elves into dinosaurs using Allosaurus Shepherd and ramping into powerful creatures like Regal Force.

Chulane focused on drawing cards and maintaining board presence through efficient creature plays and value generation.

Obuun leveraged landfall triggers and used elemental transformations to apply pressure, turning lands into aggressive creatures.

Sephara aimed for a flying, lifelink-heavy strategy, casting her commander and supporting it with evasive flyers to stabilize and gain life. Midgame saw significant board development with Obuun creating a 4/4 elemental attacker from lands and Seton using Green Sun's Zenith to tutor creatures, while Chulane assembled a broad board of creatures and card draw engines like Fierce Empath to fetch key threats.

Sephara successfully cast her commander, gaining indestructible flying creatures and utilizing the ability to tap four creatures to cast her commander for a big impact.

The interaction between ramp, card draw, and creature buffs defined the pace, with players carefully managing resources and combat phases to threaten each other.

The game was marked by a father-son rivalry theme and showcased how different deck strategies clashed around creature synergies, mana ramp, and evasive threats.

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