Deck Strategies
Nadu, Winged Wisdom
Focuses on triggering numerous abilities through targeted spells and permanents like Silven Paradise and SE King's blessing to generate tokens and value, aiming to dominate the board over time.
Wernog, Rider's Chaplain (Verog)
Uses artifact synergies and Dockside Extortionist to generate large amounts of mana and combo with Cloudstone Curio or New Nightmare for infinite loops, enabling quick wins.
Jodah, the Unifier
Leverages five-color access to cheat legendary creatures into play and then uses overrun effects and +X/+X buffs to finish opponents by overwhelming with large creatures.
The Necrobloom
Operates as a Grixis midrange combo deck requiring the assembly of Thrasios and Tymna for card advantage and combo finish, supported by tutors and disruption.
Bjorna, Nightfall Alchemist
Partners with Verog to complement artifact ramp and combo potential, focusing on blue-based synergy and enabling infinite combos through artifact interactions.
Gameplay Insights
- 1
Players prioritized early ramp and tutors to assemble their combo pieces quickly, knowing the high stakes of cEDH gameplay.
- 2
Use of removal like Orcish Bowmaster early in the game helped slow down aggressive mana dorks and token generators.
- 3
Mulligan decisions were critical, as some players struggled to find a balance between lands and acceleration to keep their game plans viable.
- 4
The presence of multiple stack and interaction-based decks led to cautious development, with players trying to avoid overextending and exposing combos prematurely.
- 5
The game featured key moments where players used tutors like Vampiric Tutor and Enlightened Tutor to find specific combo or value cards, demonstrating the importance of flexible card selection in cEDH.
Notable Cards
Dockside Extortionist
Arcane Signet
Elvish Mystic
Dark Ritual
Vampiric Tutor
Cloudstone Curio
Eldritch Evolution
Lotus Petal
Summary
The game began with players carefully mulliganing to find viable hands, with particular focus on ramp and mana fixing to enable their commanders' strategies. Nadu aimed to leverage targeting synergies and token generation to create a board presence and grind out value, while Verog and Bjorna centered on combo setups involving Dockside Extortionist and artifact synergies for infinite mana loops. Jodah employed a five-color approach to cheat legendary creatures into play and overwhelm opponents with large, buffed creature attacks. The Necrobloom deck focused on utilizing Grixis colors and a combo finish involving Thrasios and Tymna but faced early pressure and disruption. Early turns featured tutors, mana acceleration, and the setting up of key pieces like Dockside Extortionist and Arcane Signet, with players trying to balance development and defense against potential disruption. Key moments included the use of Orcish Bowmaster to remove early threats and the deployment of ramp and tutors to assemble combo components. The game unfolded as a tight race to execute combos or overwhelming board states, with players reacting to each other's setups and attempting to control the pace through removal and interaction.