Deck Strategies
Kurkesh, Onakke Ancient
The deck aims to control the battlefield using a mono-red mill strategy, utilizing cards like Grind Clock and Codex Shredder to whittle down opponents' libraries.
Horobi, Death's Wail
The strategy revolves around controlling the board by eliminating hexproof and making opponents ask permission to resolve their actions.
Lord of Tresserhorn
This deck aims to leverage a polymorph strategy, generating tokens and morphing them into larger threats.
Jorn, God of Winter
The deck employs a snow-themed strategy, exploiting snow synergies and tapping/untapping capabilities to outvalue opponents.
Gameplay Insights
- 1
Kurkesh, Onakke Ancient's mill strategy created a unique game dynamic, forcing opponents to consider their library as a resource to be protected.
- 2
Horobi, Death's Wail's control approach kept opponents on their toes, disrupting their plans and forcing them to play around Horobi's abilities.
- 3
Lord of Tresserhorn's polymorph strategy created a sense of unpredictability, with the potential for a massive creature to appear at any moment.
- 4
Jorn, God of Winter's snow theme provided a unique advantage, exploiting specific synergies and mechanics that are often overlooked in commander games.
Notable Cards
Codex Shredder
Lord of Tresserhorn
Jorn, God of Winter // Kaldring, the Rimestaff
Sculptor of Winter
Summary
The game revolved around various unique and fan-requested strategies, with each player leveraging their commander's abilities to navigate the battlefield. Kurkesh, Onakke Ancient aimed to control the board using a mill strategy, charging up the Grind Clock and using Codex Shredder to whittle down opponents' libraries. Horobi, Death's Wail, on the other hand, sought to control the board by eliminating hexproof and making opponents ask permission to resolve their actions. Lord of Tresserhorn went for a polymorph strategy, aiming to generate tokens and morph them into larger threats. Jorn, God of Winter showcased a snow-themed strategy, aiming to exploit snow synergies and make the most of the cold. The game saw various shifts in power, with each commander attempting to establish dominance on the battlefield and thwart the others' strategies.