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Why was this card even banned? Nadu's Last Flight

Things in the Ice

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Nadu, Winged Wisdom

    Nadu, Winged Wisdom

    A control-oriented deck leveraging disruption and value creatures to outlast opponents. It aims to stabilize the board and eventually win through incremental advantage and interaction.

  • Jetmir, Nexus of Revels

    Jetmir, Nexus of Revels

    An aggressive tribal strategy focused on generating numerous creatures quickly and boosting their power and toughness to overwhelm opponents through combat damage.

  • Krark, the Thumbless

    Krark, the Thumbless

    A combo-centric deck that capitalizes on Krark’s coin flip abilities and spell copying to generate explosive turns and infinite or near-infinite value.

  • Sakashima of a Thousand Faces

    Sakashima of a Thousand Faces

    A deck built around copying key creatures and combos to create redundancy and resilience, using tutors and ramp to execute fast and impactful plays.

  • Sisay, Weatherlight Captain

    Sisay, Weatherlight Captain

    A toolbox and tutor-heavy deck focused on assembling powerful legendary creatures and combos, using mana acceleration and card advantage to control the game and find win conditions.

Gameplay Insights

  • 1

    The interaction between Heat Shimmer and Flusterstorm created a powerful protective layer that forced opponents to carefully sequence their removal and counterspells.

  • 2

    Gilded Drake's ability to steal key creatures was a constant threat, leading to players needing to respond quickly or lose tempo.

  • 3

    The use of flicker effects with creatures like Displacer Kitten enabled repeated trigger synergies that generated tokens and incremental advantage.

  • 4

    Mana acceleration through artifacts like Sol Ring and mana dorks allowed players to cast high-impact spells early, accelerating their game plans significantly.

  • 5

    Tutoring effects were prioritized to find key combo pieces or disruption spells, with Gamble and other tutors providing flexibility and consistency.

Notable Cards

  • Heat Shimmer

    Heat Shimmer

  • Flusterstorm

    Flusterstorm

  • Gilded Drake

    Gilded Drake

  • Spellseeker

    Spellseeker

  • Burgeoning

    Burgeoning

Summary

The game started with a typical ramp and setup phase from each player, with Sisay focusing on tutors and mana acceleration while Jetmir aimed to swarm the board with aggressive creatures. Nadu attempted to stabilize and disrupt with interaction, aware of the threats coming from Kyle's Jetmir deck that could easily shut down its game plan. Early turns showed players developing their boards with creatures like Watchful Raid Stag creating tokens and Gilded Drake enabling tricky flicker interactions. A pivotal moment occurred when Seth used Heat Shimmer and Flusterstorm in tandem to protect key creatures while generating value and disruption, prompting responses including targeted Lightning Bolt and chain of Vapor to manage the threats.

Description

I think John might be the only person that will actually miss this ridiculous bird

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John on Nadu: www.moxfield.com/decks/dwDAf0En6E-4vroTviUkYg

Kyle on Jetmir: www.moxfield.com/decks/6Be75gEMFEyTvz95VYaFWg

Seth on Krark/Sakashima: www.moxfield.com/decks/wn3zLZFOe0Cd5fkTlkuaEQ

Daniel on Sisay: www.moxfield.com/decks/8NB3pXwaDEmDZmcr7dFnYw

#edh #cedh #mtg