Adrix and Nev vs. Anowon vs. Drizzt vs. Marchesa | Command Dudes #41 | MTG EDH Gameplay thumbnail Blurred backdrop thumbnail
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Adrix and Nev vs. Anowon vs. Drizzt vs. Marchesa | Command Dudes #41 | MTG EDH Gameplay

The Command Dudes


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Adrix and Nev, Twincasters

    Adrix and Nev, Twincasters

    Generate tokens and use the commanders' doubling effect to overwhelm opponents, aiming to assemble a combo with Avengers' Zendikar and Mirror Reflection for infinite tokens or damage.

  • Anowon, the Ruin Thief

    Anowon, the Ruin Thief

    Play a rogue tribal deck focusing on unblockable creatures to mill opponents' libraries while applying consistent combat pressure.

  • Queen Marchesa

    Queen Marchesa

    Build a pillow fort with numerous protective enchantments to maintain the monarchy and discourage attacks, slowly gaining advantage through control and defense.

  • Drizzt Do'Urden

    Drizzt Do'Urden

    Voltron strategy using equipment and creatures that die upon entering the battlefield to rapidly grow Drizzt’s power, aiming to one-shot opponents with double strike.

Gameplay Insights

  • 1

    Anowon’s use of unblockable creatures enabled consistent milling and combat damage, steadily pressuring opponents without overextending.

  • 2

    Adrix and Nev prioritized token generation and doubling, but also sought a specific combo involving token doubling and infinite damage, showing a flexible approach.

  • 3

    Queen Marchesa's defensive posture with pillow fort enchantments effectively discouraged attacks, allowing her to maintain board presence and control the monarchy.

  • 4

    Drizzt’s strategy of quickly equipping and growing the commander made him a significant threat capable of finishing games swiftly if left unchecked.

  • 5

    The mass sacrifice spell Single Combat dramatically reset the board state, forcing players to adjust plans and highlighting the importance of timing in multiplayer Commander interactions.

Notable Cards

  • Cloak and Dagger

    Cloak and Dagger

  • True-Name Nemesis

    True-Name Nemesis

  • Incubation Druid

    Incubation Druid

  • Skullclamp

    Skullclamp

  • Single Combat

    Single Combat

  • Kazandu Tuskcaller

    Kazandu Tuskcaller

Gameplay Summary

The game began with each player setting up their respective strategies, with Adrix and Nev focusing on token creation and doubling effects, Anowon building a rogue-mill deck with unblockable threats, Queen Marchesa playing a defensive pillow fort style to protect her monarchy, and Drizzt Do'Urden aiming to quickly voltron up with equipment and creatures that synergize with his double strike and death triggers.

Early turns saw typical development of ramp and threats, with Anowon applying persistent pressure through unblockable attacks and incremental milling.

Adrix and Nev aimed to assemble a combo involving Avengers' Zendikar and Mirror Reflection but primarily focused on building a token army while leveraging their doubling capability. A key turning point occurred as Queen Marchesa fortified her position with protective enchantments and defensive tools, making attacking her a costly endeavor.

Drizzt's deck posed a significant threat with a rapidly growing commander equipped to one-shot opponents, forcing others to consider defensive moves.

The game saw tactical exchanges involving removal, counters, and combat tricks.

A pivotal moment was Tyler's (Anowon) use of a mass sacrifice spell, Single Combat, which forced players to sacrifice most board presence, drastically altering the board state.

Despite this, the players continued to jockey for position, with Adrix and Nev continuing token generation and Anowon maintaining pressure through mill and evasive threats.

The unfolding board state emphasized the importance of protecting key pieces and carefully timing attacks and removal to maintain advantage in a multi-player setting.

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