Deck & Commander Strategies
Krark, the Thumbless & Thrasios, Triton Hero
Focuses on generating storm count and overwhelming mana advantage via High Tide and crux abilities, aiming to execute powerful storm or combo finishes by exploiting artifact mana and card draw.
Yuriko, the Tiger's Shadow
A mid-range ninja deck that grinds incremental card advantage from the command zone and uses ninjutsu triggers to burn opponents while maintaining some backup combo lines for a swift finish.
Jeska, Thrice Reborn & Ishai, Ojutai Dragonspeaker
Mid-range tempo strategy applying pressure with Ishai's scaling threat while controlling the board and assembling a combo finisher to close out the game.
Sakashima of a Thousand Faces & Krark
A mid-range control deck that leverages Sakashima's cloning ability to maximize value engines and artifact synergies early, aiming to out-resource opponents and build towards game-winning combos.
Gameplay Insights
- 1
Players carefully managed their early plays to avoid explosive fast kills, focusing instead on building board presence and mana acceleration.
- 2
Sakashima’s ability to copy Dockside Extortionist created strong treasure generation potential, though opponents actively disrupted this synergy with bounce and counterspells.
- 3
Interactive spells such as Snapcaster Mage were used tactically to counter or bounce key threats, preserving tempo while limiting opponents’ explosive turns.
- 4
The tension around treasure production and mana ramp highlighted the importance of resource denial in this cEDH slugfest.
- 5
Combat was mostly conservative, with players preferring to chip away at life totals and preserving board state rather than overcommitting to attacks.
Notable Cards
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Hope of Ghirapur
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Dockside Extortionist
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Snapcaster Mage
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Grim Monolith
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Cryptic Command
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Ishai, Ojutai Dragonspeaker
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Lotus Petal
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Mox Opal
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Utopia Sprawl
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Training Center
Gameplay Summary
The game started with all players cautiously developing their mana bases and early board presence, avoiding fast kills despite the high-powered commanders in play.
Mod piloting a high tide deck with Krark and Thrasios focused on generating storm count and mana advantage in the mid-game, while Dylan's Yuriko deck slowly built resources through card advantage and incremental damage.
Cameron's Jeska and Ishai deck applied pressure using Ishai as a large threat and sought to control the board until a combo finisher could be assembled.
Ken's Paradox Engine and Sakashima deck aimed to establish value engines early to outpace opponents. Early plays included casting Hope of Ghirapur and Dockside Extortionist, which began generating treasures and increasing board presence, while interactive spells such as Snapcaster Mage were used to disrupt key plays.
The game featured multiple attempts to bounce and recast key creatures like Hope of Ghirapur to maximize value and treasure production, showcasing the synergy between Sakashima's copying ability and artifact generation.
Players were mindful to hold back removal and counterspells, creating a tense mid-game where resource accumulation and board control were paramount.
Combat exchanges were minimal but strategic, with Ishai and other creatures chipping away at life totals. The match’s momentum hinged on treasure generation and mana acceleration, with Dockside Extortionist plays prompting responses from opponents to prevent explosive turns.
Despite some counters and bounce spells, the players steadily built towards their respective win conditions, setting the stage for a complex mid to late game where storm combos, ninjutsu tactics, and value engine synergies would likely decide the outcome.