Deck Strategies
Kinnan, Bonder Prodigy
Mana ramping and leveraging mana dorks to cast large spells and creatures quickly, generating card advantage and overwhelming opponents with value creatures.
Lotho, Corrupt Shirriff
Early mana ramp through treasures and aggressive board presence, aiming to build a large board state and utilize synergy for explosive damage or combos.
Plagon, Lord of the Beach
Flickering creatures to repeatedly trigger enter-the-battlefield effects, drawing cards and controlling the board to gain incremental advantage.
Storm, Force of Nature
Assembling storm counts and casting multiple spells in a turn to finish the game via storm combo, while using ramp and disruptive spells to maintain tempo.
Gameplay Insights
- 1
Using Scheming Fence to lock down Kinnan’s activated abilities was a key tempo play that hindered his ramp potential and board impact.
- 2
Flicker effects paired with Plagon’s commander allowed repeated card draw and control, maintaining steady advantage against opponents.
- 3
Strategic use of ramp artifacts like Ancient Tomb and Mox Amber enabled explosive turns and early deployment of threats.
- 4
The interaction between Essence Flux and creatures with ETB effects created resilience against removal and board wipes.
- 5
Players balanced aggression with disruption, as seen when Storm attempted to build storm count but faced counterplay and control spells.
Notable Cards
Scheming Fence
Essence Flux
Cyclonic Rift
Ancient Tomb
Mox Amber
Blind Obedience
Ragavan, Nimble Pilferer
Summary
The game unfolded with a dynamic early board state, featuring ramp and value creatures from each player. Tyler on Kinnan, Bonder Prodigy focused on mana acceleration and board presence, casting key creatures like Seaborn Muse to generate card advantage and setting up for big plays. Mike on Lotho, Corrupt Sheriff aimed to ramp with treasures and leverage Lotho's synergy for explosive turns. Plagon, Lord of the Beach utilized flicker effects to generate value and drew cards with his enter-the-battlefield triggers, while Storm, Force of Nature prioritized ramping mana and assembling storm count for a combo finish. A pivotal moment was when the scheming fence was played to lock down Kinnan’s activated abilities, limiting his capacity to generate mana and activate creatures, shifting the tempo in favor of other players. Despite attempts at storming off, the game featured a tense interaction of control and disruption with key spells like Essence Flux and Cyclonic Rift maintaining board control. The game’s tension revolved around managing mana sources, protecting key creatures, and timing value flickers to outpace opponent threats.