Deck Strategies
Obeka, Splitter of Seconds
The deck was built around using Obeka's ability and the initiative mechanic to venture into the Undercity dungeon multiple times.
Mila, Crafty Companion // Lukka, Wayward Bonder
This Boros reanimator deck used Lukka's abilities to put cards into the graveyard and then reanimate them.
Zellix, Sanity Flayer
The deck was built as a mill deck, using Zellix's background feature and cards like Sphinx's Tutelage to mill opponents and create blockers.
Aragorn, the Uniter
The deck was a mono-white battalion deck, using Aragorn's ability to generate value and applying pressure on opponents.
Gameplay Insights
- 1
Cameron's early reanimation of Cataclysmic Gearhulk was a key turning point, forcing each player to sacrifice a significant number of their permanents.
- 2
Jason's use of Obeka's ability and the initiative mechanic allowed him to venture into the Undercity dungeon multiple times, providing a consistent value engine.
- 3
Kaden's mill strategy with Zellix and Sphinx's Tutelage provided a unique win condition and allowed for the creation of blockers.
- 4
Matt's use of Aragorn's ability to generate value and apply pressure was a significant factor in the game.
Notable Cards
Sol Ring
Obeka, Splitter of Seconds
Mila, Crafty Companion // Lukka, Wayward Bonder
Zellix, Sanity Flayer
Aragorn, the Uniter
Sphinx's Tutelage
Cataclysmic Gearhulk
Dockside Extortionist
Summary
The game kicked off with each player developing their board, with both Kaden and Cameron landing a turn one Sol Ring. Jason, playing Obeka, was primarily focused on using the initiative mechanic to venture into Undercity dungeon. Matt, piloting Aragorn, utilized a battalion strategy to generate value from his commander. Cameron played Mila/Lukka and focused on reanimation, using Lukka's abilities to bring powerful creatures onto the battlefield. Kaden's Zellix deck was a mill strategy, using Sphinx's Tutelage to mill opponents while generating tokens. A significant turning point was when Cameron reanimated Cataclysmic Gearhulk, causing each player to choose a number of permanents to keep and sacrificing the rest, significantly altering the board state. The game was filled with strategic decisions, powerful plays, and a showcase of the unique strategies each commander brought to the table.