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COMMANDER GAMEPLAY Ben's Politics Work Like A Charm The Worst Possible Commander Show #92

CovertGoBlue

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Witch-king, Sky Scourge

    Witch-king, Sky Scourge

    Cast multiple Nasals and Wraiths in a single turn by exiling cards equal to attacking Wraith power, using combos with Hoarding Brood Lord and Saw in Half to draw and deploy a large board presence.

  • Xyris, the Writhing Storm

    Xyris, the Writhing Storm

    Generate flying snake tokens whenever opponents draw cards beyond their first draw each turn, then use combat damage to draw more cards and eventually win with a Craterhoof Behemoth finish.

  • Adrix and Nev, Twincasters

    Adrix and Nev, Twincasters

    Double token creation to quickly assemble multiple Bio Visionary creatures and win with their triggered ability that ends the game if four or more are controlled at end step.

  • Derevi, Empyrial Tactician

    Derevi, Empyrial Tactician

    Use counter doubling on the Millennium Calendar to accumulate thousand counters, then sacrifice it to deal mass damage to all opponents, supported by efficient spells and artifact synergies.

Gameplay Insights

  • 1

    CGB’s plan to combo with Hoarding Brood Lord and Saw in Half to draw half the deck and cast many Nasals showcased a complex combo-centric approach requiring precise sequencing.

  • 2

    Ben’s use of Xyris to create snake tokens on opponents’ card draws and then turning those tokens into a large flying threat for a Craterhoof Behemoth finisher highlighted synergy between card draw and combat damage triggers.

  • 3

    Shay’s focus on doubling tokens with Adrix and Nev to assemble four Bio Visionaries for an alternate instant win condition demonstrated a strategic pivot away from traditional damage-based wins.

  • 4

    Blake’s strategy of counter-doubling with Millennium Calendar combined with efficient artifact ramp and protection spells was a slow-burn plan aiming for a massive damage board wipe rather than traditional combat damage.

  • 5

    Manic Crypt interactions created tension around turn sequences, as players weighed the risk of taking damage against fast mana acceleration.

  • 6

    The early game emphasis on ramp and setting up board presence delayed aggressive attacks, allowing players to prepare their combos and win conditions carefully.

Notable Cards

  • Saw in Half

    Saw in Half

  • Craterhoof Behemoth

    Craterhoof Behemoth

  • Urza's Saga

    Urza's Saga

  • Talisman of Progress

    Talisman of Progress

  • Adrix and Nev, Twincasters

    Adrix and Nev, Twincasters

  • Xyris, the Writhing Storm

    Xyris, the Writhing Storm

Summary

The game began with players setting up their mana bases and early board presence, with each commander poised to execute their unique strategies. CGB, playing Witch-king, Sky Scourge, aimed to leverage wraiths and nasals to exile and cast multiple cards in a single turn, utilizing combos involving Hoarding Brood Lord and Saw in Half to draw and deploy a large army. Ben piloted Xyris, the Writhing Storm, focusing on generating tokens and card draw through combat damage and aiming for a decisive play involving Craterhoof Behemoth to end the game in one swing. Shay, on Adrix and Nev, Twincasters, pursued a token-doubling strategy to quickly amass multiple Bio Visionary creatures for an alternate win condition through the card's triggered ability. Blake, on Derevi, Empyrial Tactician, focused on a counter-doubling theme with the Millennium Calendar, seeking to amass enough counters to deal massive damage to all opponents simultaneously. Early turns saw players developing their mana and positioning their commanders, with Blake's Derevi providing incremental advantage through efficient spells and protection. Ben's Xyris began producing tokens and pressuring opponents with flying snakes, while Shay struggled with flooding but remained focused on building towards a token win. The game featured key interactions around board presence and card advantage, with CGB attempting to assemble a combo with Hoarding Brood Lord and Nasals, while Blake prepared for a potential game-ending play with the Millennium Calendar. The dynamic between token generation, combo assembly, and counter accumulation set the stage for tense moments, as each player sought to execute their win condition while disrupting others. The game balanced between proactive strategies and reactive plays, with the potential for sudden shifts through combo triggers or mass damage from key artifacts and creatures.

Description

Format - Commander / EDH Newest set - Lost Caverns of Ixalan SUPPORT** Use Promo Code WORST for 5% off at CoolStuffInc.com www.coolstuffinc.com Ultimate Guard | ultimateguard.com/en?utm_source=partner&utm_medium=coop&utm_campaign=CovertGoCrew&utm_term=YouTube Discord - discord.gg/K8XfFqkKQg Our life total app is MoxTopper

Decklists: CGB: www.moxfield.com/decks/0Lpd4hbBbUqKSuGOcaN8RA Blake: www.moxfield.com/decks/7LsX2jYo2E-fzVDKBNyBUA Ben: www.moxfield.com/decks/rZ7TAewmjEmp3HEqkc0iAg Shea: www.moxfield.com/decks/q0wNL-oEUkO2fF3MrD-5Fg

Shea’s Stream: twitch.tv/sheamuffin

Twitter: CGB: @covertgoblue Blake: @blake_mtg Ben: @GreedLordMTG Shea: @TheWorstShea

Title Music by Sam Plotkin - www.samplotkinmusic.com Additional music by Rattlesnake Logo design by HolyMTG - [email protected] Twitter @HolyMTG

A commander show focused on bringing great in-person paper gameplay. This show features a consistent cast, including Covertgoblue.

Unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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