Deck Strategies
Witch-king, Sky Scourge
Cast multiple Nasals and Wraiths in a single turn by exiling cards equal to attacking Wraith power, using combos with Hoarding Brood Lord and Saw in Half to draw and deploy a large board presence.
Xyris, the Writhing Storm
Generate flying snake tokens whenever opponents draw cards beyond their first draw each turn, then use combat damage to draw more cards and eventually win with a Craterhoof Behemoth finish.
Adrix and Nev, Twincasters
Double token creation to quickly assemble multiple Bio Visionary creatures and win with their triggered ability that ends the game if four or more are controlled at end step.
Derevi, Empyrial Tactician
Use counter doubling on the Millennium Calendar to accumulate thousand counters, then sacrifice it to deal mass damage to all opponents, supported by efficient spells and artifact synergies.
Gameplay Insights
- 1
CGB’s plan to combo with Hoarding Brood Lord and Saw in Half to draw half the deck and cast many Nasals showcased a complex combo-centric approach requiring precise sequencing.
- 2
Ben’s use of Xyris to create snake tokens on opponents’ card draws and then turning those tokens into a large flying threat for a Craterhoof Behemoth finisher highlighted synergy between card draw and combat damage triggers.
- 3
Shay’s focus on doubling tokens with Adrix and Nev to assemble four Bio Visionaries for an alternate instant win condition demonstrated a strategic pivot away from traditional damage-based wins.
- 4
Blake’s strategy of counter-doubling with Millennium Calendar combined with efficient artifact ramp and protection spells was a slow-burn plan aiming for a massive damage board wipe rather than traditional combat damage.
- 5
Manic Crypt interactions created tension around turn sequences, as players weighed the risk of taking damage against fast mana acceleration.
- 6
The early game emphasis on ramp and setting up board presence delayed aggressive attacks, allowing players to prepare their combos and win conditions carefully.
Notable Cards
Saw in Half
Craterhoof Behemoth
Urza's Saga
Talisman of Progress
Adrix and Nev, Twincasters
Xyris, the Writhing Storm
Summary
The game began with players setting up their mana bases and early board presence, with each commander poised to execute their unique strategies. CGB, playing Witch-king, Sky Scourge, aimed to leverage wraiths and nasals to exile and cast multiple cards in a single turn, utilizing combos involving Hoarding Brood Lord and Saw in Half to draw and deploy a large army. Ben piloted Xyris, the Writhing Storm, focusing on generating tokens and card draw through combat damage and aiming for a decisive play involving Craterhoof Behemoth to end the game in one swing. Shay, on Adrix and Nev, Twincasters, pursued a token-doubling strategy to quickly amass multiple Bio Visionary creatures for an alternate win condition through the card's triggered ability. Blake, on Derevi, Empyrial Tactician, focused on a counter-doubling theme with the Millennium Calendar, seeking to amass enough counters to deal massive damage to all opponents simultaneously. Early turns saw players developing their mana and positioning their commanders, with Blake's Derevi providing incremental advantage through efficient spells and protection. Ben's Xyris began producing tokens and pressuring opponents with flying snakes, while Shay struggled with flooding but remained focused on building towards a token win. The game featured key interactions around board presence and card advantage, with CGB attempting to assemble a combo with Hoarding Brood Lord and Nasals, while Blake prepared for a potential game-ending play with the Millennium Calendar. The dynamic between token generation, combo assembly, and counter accumulation set the stage for tense moments, as each player sought to execute their win condition while disrupting others. The game balanced between proactive strategies and reactive plays, with the potential for sudden shifts through combo triggers or mass damage from key artifacts and creatures.