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It's time to Shrine! Go-Shintai vs Krenko vs Sidisi vs Kalamax EDH / CMDR game play for Magic

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Krenko, Mob Boss

    Krenko, Mob Boss

    Swarm the board with goblin tokens rapidly, using synergy from cards like Battle Cry Goblin and Dockside Extortionist to generate treasure and apply constant pressure, ultimately winning through overwhelming combat damage.

  • Sidisi, Brood Tyrant

    Sidisi, Brood Tyrant

    Self-mill to generate zombie tokens and maintain board presence, using dredge and graveyard recursion to outvalue opponents and win via attrition and board control.

  • Go-Shintai of Life's Origin

    Go-Shintai of Life's Origin

    Enchantress style deck focused on card draw and incremental damage with enchantments such as Throne of the God-Pharaoh and enchantment triggers, controlling the board while dealing consistent damage over time.

  • Kalamax, the Stormsire

    Kalamax, the Stormsire

    Storm-like deck aiming to cast multiple spells per turn to draw cards and deal damage through Kalamax’s triggered ability, supporting a spell-heavy tempo and control plan.

Gameplay Insights

  • 1

    The use of Throne of the God-Pharaoh by the Krenko player was pivotal, dealing incremental damage to all opponents each end step and pressuring their life totals.

  • 2

    Sidisi’s player effectively leveraged self-mill and zombie token generation to maintain board presence and threaten with continuous creatures.

  • 3

    Kalamax’s player used repeated spell casting and copying spells with Crop Rotation to fuel card draw and ability triggers, exerting board control and incremental damage.

  • 4

    The Krenko player’s Goblin Recruiter and Ringleader enabled efficient topdeck manipulation and rapid deployment of goblin threats, culminating in a strong offensive presence.

  • 5

    Counterspells like Arcane Denial and Swan Song were used strategically to disrupt opponent’s key plays, notably countering Thousand-Year Elixir and Sterling Grove to delay their ramp and control.

  • 6

    The interaction between Grenzo, Havoc Razer’s enter-the-battlefield effect and the ongoing damage from enchantments added layers of pressure on opponents, forcing them to respond quickly.

Notable Cards

  • Throne of the God-Pharaoh

    Throne of the God-Pharaoh

  • Dockside Extortionist

    Dockside Extortionist

  • Goblin Ringleader

    Goblin Ringleader

  • Life from the Loam

    Life from the Loam

  • Cryptbreaker

    Cryptbreaker

  • World Shaper

    World Shaper

  • Arcane Denial

    Arcane Denial

  • Thirst for Discovery

    Thirst for Discovery

  • Swan Song

    Swan Song

Summary

The game started with aggressive early plays from the Krenko player, focusing on goblin synergies and incremental damage through creatures like Goblin Welder and Metallic Mimic. The Throne of the God-Pharaoh provided consistent damage to all opponents each end step, applying steady pressure. Meanwhile, Sidisi’s deck leveraged self-mill and zombie token generation, utilizing cards like Life from the Loam, Cryptbreaker, and World Shaper to build board presence and card advantage. Go-Shintai’s player played a control/enchantment-oriented strategy with enchantresses and card draw engines, adding incremental damage and utility, while Kalamax’s storm-focused deck aimed to cast multiple spells per turn to leverage its ability for card draw and damage.

Description

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Krenko: www.moxfield.com/decks/Z9y98mSC40m5_TQOUA9Dag Go-Shintai: Sidisi: www.moxfield.com/decks/m622QzPmzkifIkfxMBk0Sg Kalamax: www.moxfield.com/decks/9Qug4oLOP0GS5VmZmdHALw

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►This game was filmed at Kessel Run Games in Ottawa, ON

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