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The First Sliver vs Thassa, Deep-Dwelling vs Niv-Mizzet, Parun vs Muldrotha EDH / CMDR game play

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • The First Sliver

    The First Sliver

    Leverages Sliver tribal synergy with cascading spells to rapidly develop a board full of synergistic creatures that enhance each other, aiming to overwhelm opponents with aggressive combat damage.

  • Muldrotha, the Gravetide

    Muldrotha, the Gravetide

    Focuses on value recursion from the graveyard, repeatedly casting lands, creatures, and permanents to control the board and grind out incremental advantage.

  • Niv-Mizzet, Parun

    Niv-Mizzet, Parun

    Utilizes spellcasting and card draw triggers, combined with disruption and combo elements, to control the game and deal direct damage through instants and sorceries.

  • Thassa, Deep-Dwelling

    Thassa, Deep-Dwelling

    Centers on control and card advantage via flicker effects and enchantments that enable repeated value from creatures and lands while protecting the board.

Gameplay Insights

  • 1

    Trevor’s multiple cascades to fetch Slivers created a powerful board presence that forced opponents to use removal and board wipes.

  • 2

    Sam’s use of Pernicious Deed threatened to clear the board but was countered, highlighting the importance of timing and interaction in multiplayer games.

  • 3

    Maddie’s flicker effects on creatures like Riverwise Augur allowed repeated card draw and manipulation of the top of the deck, maintaining card advantage.

  • 4

    Kyle’s flash and instant-speed spells, such as casting Dualcaster Mage in response to Dig Through Time, demonstrated high-level interaction and tempo plays.

  • 5

    The dynamic between graveyard recursion from Muldrotha and spell-based combos from Niv-Mizzet created continuous pressure and board presence shifts.

  • 6

    Trevor’s Sliver tribal strategy capitalized on keyword synergies like double strike to deal significant damage quickly, applying pressure on multiple opponents simultaneously.

Notable Cards

  • Sakura-Tribe Elder

    Sakura-Tribe Elder

  • Pernicious Deed

    Pernicious Deed

  • Noxious Gearhulk

    Noxious Gearhulk

  • Harmonic Sliver

    Harmonic Sliver

  • Talon Sliver

    Talon Sliver

  • Thought Vessel

    Thought Vessel

  • Solemn Simulacrum

    Solemn Simulacrum

  • Plaguecrafter

    Plaguecrafter

  • Time Stop

    Time Stop

  • Sapphire Medallion

    Sapphire Medallion

  • Heraldic Banner

    Heraldic Banner

  • Dig Through Time

    Dig Through Time

  • Goblin Electromancer

    Goblin Electromancer

  • Riverwise Augur

    Riverwise Augur

  • Blasphemous Act

    Blasphemous Act

  • Dualcaster Mage

    Dualcaster Mage

  • Ravenous Chupacabra

    Ravenous Chupacabra

Summary

The game began with all four players setting up their mana bases and early plays, including ramp and card draw. Trevor, playing The First Sliver, quickly established a strong tribal presence through cascades, fetching multiple Slivers to build a synergistic board state. Sam's Muldrotha deck focused on graveyard recursion and value plays, casting powerful creatures like Noxious Gearhulk and using Pernicious Deed to control the board. Kyle's Niv-Mizzet, Parun deck aimed to manipulate and cascade into instants and sorceries, while Maddie's Thassa deck utilized card draw and control elements, including flicker effects and counterspells. A key turning point was when Trevor's multiple cascades rapidly developed a threatening board presence, forcing opponents to respond with board wipes and removal. Sam's use of Pernicious Deed and recursive creatures helped stabilize the board, but Kyle's disruption and combo elements, including Goblin Electromancer and Dualcaster Mage, kept pressure on opponents. Maddie's timely counterspells and flicker effects maintained control over the game state, drawing cards to find answers. The cascading Sliver tribal synergy from Trevor put significant pressure on the table, swinging for high damage with double strike and other keywords. Meanwhile, Sam and Kyle engaged in a back-and-forth of graveyard recursion and spellcasting, trying to outvalue each other. The game showcased a dynamic interplay between aggressive tribal strategies, value recursion, and control elements that defined the multiplayer Commander experience.

Description

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Music from filmmusic.io: “Egomont Overture” by Kevin MacLeod (incompetech.com) Licence: CC BY (creativecommons.org/licenses/by/4.0)