Deck Strategies
Kroxa, Titan of Death's Hunger
Utilizes discard and self-mill to disrupt opponents' hands and reanimate powerful creatures from the graveyard to maintain board presence.
Archangel Avacyn // Avacyn, the Purifier
Employs stax elements and protective enchantments to restrict opponents' resources and build a defensive board state.
Brudiclad, Telchor Engineer
Creates a large number of cheap tokens and then transforms them into more formidable creatures to overwhelm opponents with flying threats.
Sisay, Weatherlight Captain
Focuses on assembling shrines to generate incremental value and applies taxing effects to control opponents’ plays.
Gameplay Insights
- 1
Brudiclad’s ability to turn a large number of tokens into copies of a single powerful creature (Wing Splicer) was a pivotal board swing that allowed for a large alpha strike.
- 2
Kroxa’s discard and graveyard recursion mechanics kept opponents’ hands and boards in check but did not translate into a lasting board presence due to repeated pressure from token swarms.
- 3
The presence of stax pieces like Mark of Asylum and taxing effects such as Drain of the Magistrate and Blind Obedience slowed down the game pace and limited search and play options for some players.
- 4
Tom’s use of Skullclamp combined with sacrificing creatures to draw cards and fuel Kroxa’s escape costs demonstrated an efficient way to maintain card advantage despite aggressive board states.
Notable Cards
Mark of Asylum
Drannith Magistrate
Wing Splicer
Siege-Gang Commander
Blind Obedience
Necromancy
Skullclamp
Blood Sun
Summary
The game began with each player developing their board according to their deck's distinct strategy. Kroxa, Titan of Death's Hunger utilized his discard and self-mill abilities to disrupt opponents' hands and reanimate creatures, putting pressure early with hand disruption and graveyard recursion. Brudiclad, Telchor Engineer focused on creating a swarm of tokens and then transforming these tokens into more threatening creatures to apply aerial pressure with numerous flying threats. Sisay, Weatherlight Captain aimed to assemble a shrine package to slowly gain incremental advantages and lock down opponents, while Archangel Avacyn centered on protecting her board and restricting opponents' resources with stax elements like Mark of Asylum and taxing permanents such as Drannith Magistrate. A key turning point occurred when Brudiclad transformed his tokens into multiple copies of Wing Splicer golems, swinging for a devastating 18 damage on Kroxa. This momentum helped shift the board state significantly in Brudiclad's favor. Meanwhile, Kroxa's repeated use of discard effects and graveyard recursion kept other players off balance, though he struggled to maintain board presence. Sisay's shrine synergy and taxing effects gradually emerged but were somewhat hampered by Avacyn's resource denial and the ongoing token aggression. The game featured several stax cards and hate bears that influenced how players could search and play, notably limiting Sisay’s and Tom’s tutor effects. The game was marked by a dynamic interplay between token swarm strategies, hand disruption, and resource denial, with Brudiclad’s ability to mass produce flying threats providing the most immediate win condition through combat damage.