Deck Strategies
Kenrith, the Returned King
The deck aims to create infinite turns using the combo of Charnel Horde Worm and an extra turn spell.
Breya, Etherium Shaper
This deck aims for infinite damage through a complex combo of Dalakos, Crafter of Wonders, Intruder Alarm, Impact Tremors, and Pili-Pala.
Rootha, Mercurial Artist
The goal of this deck is to create infinite mazecraft triggers using Rootha and Reverberate.
Azami, Lady of Scrolls
Utilizes the combo of Patron Wizard, Rhymewind Task Mage and Lotus Veil to draw the entire deck, turning it into a win condition.
Gameplay Insights
- 1
Jason's Pernicious Deed provided significant board control, wiping all but the commanders and lands.
- 2
Jason's strategic counter to prevent Ethan's Erza Lord High Artificer from melding with Mightstone and Weakstone was a crucial turning point.
Notable Cards
Dalakos, Crafter of Wonders
Intruder Alarm
Impact Tremors
Pili-Pala
Patron Wizard
Rootha, Mercurial Artist
Reverberate
Pernicious Deed
Mightstone
Weakstone
Summary
The game started with each player trying to build their deck around the special combos as per the Commander Spellbook. Jason's Kenrith deck aimed for infinite turns using Charnel Horde Worm and an extra turn spell. Ethan's Breya deck sought infinite damage through a complex combo of Dalakos, Crafter of Wonders, Intruder Alarm, Impact Tremors, and Pili-Pala. Matt's Azami deck used Patron Wizard, Rhymewind Task Mage and Lotus Veil to draw his entire deck and turn it into a win condition. Alex's Rootha deck aimed to create infinite mazecraft triggers using Rootha and Reverberate. The game saw significant board control from Jason with his Pernicious Deed, clearing all but the commanders and lands. Later, a strategic counter from Jason prevented Ethan's Erza Lord High Artificer from melding with Mightstone and Weakstone. The game ended abruptly as the transcript got truncated.