Deck Strategies
Zedruu the Greathearted
Utilizes enchantments and auras to control the board and generate card advantage, often gifting opponents problematic permanents while protecting self with flash and reactive spells.
Muldrotha, the Gravetide
Leverages graveyard recursion and self-mill to generate continuous value by replaying permanents like creatures, enchantments, and artifacts each turn.
Dragonlord Ojutai
Focuses on controlling the board through flying threats and card advantage, using spells and creatures that generate value and disrupt opponents, often protecting itself with hexproof.
Yidris, Maelstrom Wielder
Employs cascade to chain spells and ramp, applying pressure with aggressive creatures and combos that can deal massive damage quickly through commander damage and combat tricks.
Gameplay Insights
- 1
Zedruu's use of flash and instant-speed spells, such as Ghostly Prison and Act of Authority, provided strong defensive and disruptive plays that slowed opponents' aggression.
- 2
Muldrotha's repeated self-mill triggers and graveyard recursion allowed steady board development even after board wipes like Wrath of God.
- 3
Yidris's cascade triggers enabled chaining multiple spells in a single turn, ramping quickly and applying heavy pressure with commander damage.
- 4
The interaction between Steel Hellkite's activated ability and the opponents' permanents created a major board swing, wiping out costly threats.
- 5
Players leveraged mana rocks and ramp spells like Gilded Lotus and Genesis Hydra cascade to accelerate their game plans.
- 6
The use of sacrifice outlets and recursion spells such as Victimize and Sinister Concoction facilitated value engines and board control.
- 7
Strategic timing of enchantment removal and manipulation, including stealing or exiling opponents' enchantments, proved crucial in maintaining advantage.
Notable Cards
Leyline of Anticipation
Curse of Opulence
Steel Hellkite
Darksteel Plate
Dreamborn Muse
High Market
Academy Rector
Sunbird's Invocation
Act of Authority
Cyclonic Rift
Wrath of God
Angel of Invention
Balefire Dragon
Coiling Oracle
Genesis Hydra
Gilded Lotus
Victimize
Acidic Slime
Sinister Concoction
Summary
The game began with players establishing their mana bases and setting up early defensive and value engines. Zedruu took an early lead by playing reactive enchantments and flash spells like Ghostly Prison, while Muldrotha focused on self-mill and graveyard recursion, steadily building up board presence with cards like Acidic Slime and Victimize. Dragonlord Ojutai and Yidris players developed their boards with powerful creatures and artifacts, including Steel Hellkite and Darksteel Plate, aiming to control the board and generate card advantage. Key turning points included the Muldrotha player casting Wrath of God to reset the board and then rebuilding with value creatures, and Tom's Yidris deck leveraging cascade triggers to find ramp and threats, such as Genesis Hydra and Gilded Lotus. The Zedruu player capitalized on flash and instant-speed plays, using spells like Act of Authority to manipulate opponents' equipment and creatures. The gameplay featured multiple combat exchanges with significant commander damage dealt, especially by Yidris. The game also highlighted strategic use of graveyard interactions and enchantments to create value and disrupt opponents, with the eventual win condition revolving around incremental damage, board control, and value recursion.