Deck & Commander Strategies

Lurrus of the Dream-Den
A graveyard recursion deck focused on efficient creatures and value plays, leveraging low-cost permanents to generate sustained board presence and card advantage.

Korvold, Fae-Cursed King
A sacrifice and value engine deck that thrives on sacrificing permanents to draw cards and deal damage, aiming to close out the game with heavy, incremental damage from Korvold's triggers.

Baral, Chief of Compliance
A control deck that reduces the cost of instants and sorceries, applies counterspells to disrupt opponents, and draws cards off successful counters to maintain tempo and card advantage.

Ruric Thar, the Unbowed
A creature-heavy smash deck that punishes opponents for casting noncreature spells and uses aggressive creatures to apply pressure and burn for incremental damage.
Gameplay Insights
- 1
The use of Jeweled Lotus to accelerate casting Lurrus allowed for an early board presence but also made the player vulnerable to targeted removal.
- 2
Korvold's Mayhem Devil synergized well with sacrifice and discard effects, turning opponent actions into incremental damage and board control.
- 3
Baral's ability to reduce spell costs and draw cards on counters created a powerful tempo advantage, forcing opponents to carefully consider when to cast key spells.
- 4
Using Archetype of Aggression to grant creatures trample while denying opponents trample was a strategic choice to maximize damage output and limit blockers' effectiveness.
- 5
Sacrificing artifacts like Jeweled Lotus in response to combat or removal spells demonstrated the players' awareness of resource management and value maximization.
- 6
The recurring threat of Ruric Thar punished opponents for noncreature spells, encouraging a more cautious playstyle from control players.
Notable Cards
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Jeweled Lotus
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Mayhem Devil
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Archetype of Aggression
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Gadwick, the Wizened
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Wood Elves
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Cabal Coffers
Gameplay Summary
The game started with players unveiling their Secret Santa decks, each tailored to their assigned friend with varying degrees of kindness or cruelty.
Early turns involved typical ramp and setup plays, with Lurrus of the Dream-Den's pilot focusing on graveyard recursion and value, Korvold's player aiming for powerful dragon synergy and big damage, Baral's pilot exploiting counterspells and card draw, and Ruric Thar's player bringing a smashy, creature-heavy approach with some burn.
A key moment was Korvold's aggressive use of Mayhem Devil to punish token or sacrifice plays, while Baral's control elements kept the board in check with counterspells and card advantage.
Interactions such as casting and countering spells, sacrificing artifacts like Jeweled Lotus for value, and recurring threats from graveyards shaped the flow of the game.
The players traded blows with commander damage and creature attacks, with Korvold notably leveraging the sacrifice and damage triggers to maintain pressure.
Tensions rose as players sought to balance aggression with board control, and the dynamic shifted frequently as each deck's unique strategy unfolded.























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