Deck & Commander Strategies
Emry, Lurker of the Loch
Artifact combo deck that generates infinite mana through artifact untap combos and then draws their entire deck to find a win condition.
Alena, Kessig Trapper & Thrasios, Triton Hero
A four-color combo/control shell leveraging powerful card advantage engines, disruption, and combos involving Lion's Eye Diamond and Underworld Breach to close out the game.
Tymna the Weaver & Kraum, Ludevic's Opus
Midrange combo deck that seeks to control the board with interaction and generate infinite mana, then use self-mill combos with Underworld Breach and Brain Freeze to win.
Varragoth, Bloodsky Sire
A low curve, high land count deck focused on tutoring key combo pieces like Ad Nauseam and disrupting opponents with efficient creatures and interaction.
Gameplay Insights
- 1
Casting Silence at a critical moment prevented opponents from responding to a combo sequence, enabling a clean combo kill.
- 2
Using Underworld Breach with Lion's Eye Diamond and Brain Freeze to repeatedly mill the deck and set up a Thassa's Oracle win was a decisive combo play.
- 3
The initial Wheel of Fortune reshaped hands and tempo, allowing players to find key pieces earlier or disrupt opponents' plans.
- 4
Varragoth’s tutoring for Ad Nauseam set up a potential win line but was ultimately disrupted by opponent interaction.
- 5
The use of flashback on Svine Reclamation to recur key combo pieces (LED, Underworld Breach) enabled the combo loop to start and finish efficiently.
Notable Cards
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Wheel of Fortune
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Basalt Monolith
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Lion's Eye Diamond
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Underworld Breach
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Brain Freeze
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Thassa's Oracle
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Silence
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Arcane Signet
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Dark Ritual
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Gamble
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Diabolic Intent
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Deflecting Swat
Gameplay Summary
The game opened with all four players setting up their respective combo and control strategies.
Emry, Lurker of the Loch, focused on artifact-based infinite mana combos involving Basalt Monolith and Mica Orb to draw through their deck.
Varragoth utilized a low curve, heavy land count deck with a unique playstyle centered around tutoring and efficient resource usage.
Alena with Thrasios aimed for a strong combination of card advantage and disruption, while Tymna and Kraum piloted a four-color midrange combo deck with access to powerful interaction and mana acceleration. Early turns saw a key Wheel of Fortune cast that reshaped hands and tempo.
Emry started assembling artifact combos while Varragoth tutored for critical pieces like Ad Nauseam, positioning for a win.
Alena and Thrasios deployed control tools and sought lines involving Lion's Eye Diamond, Underworld Breach, and Brain Freeze.
A pivotal moment came when the Tymna & Kraum player cast Silence, shutting down opponents’ instant-speed responses.
This enabled them to execute a combo involving LED, Underworld Breach, and Brain Freeze to mill themselves out and win via Thassa’s Oracle, showcasing a textbook cEDH kill through a self-mill combo.
The game illustrated typical cEDH dynamics of interaction, resource denial, and explosive combo turns leading to a fast and decisive win.