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Isu, Moritte, Svella, Jorn | Ice Cold Commander Gameplay

The Dankest Dungeon


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Moritte of the Frost

    Moritte of the Frost

    Focuses on making copies of creatures to bring out multiple creature types.

  • Isu the Abominable

    Isu the Abominable

    Aims to slow down the game with Stacks pieces and play free snow stuff from the top of the deck.

  • Svella, Ice Shaper

    Svella, Ice Shaper

    Plans to build an impenetrable defense with perfect icy monoliths.

  • Jorn, God of Winter // Kaldring, the Rimestaff

    Jorn, God of Winter

    Aims to slow down the game and untap all snow permanents during each attack.

Gameplay Insights

  • 1

    The use of Stacks pieces by Isu the Abominable created interesting dynamics by slowing down the game.

  • 2

    Jorn, God of Winter's ability to untap all snow permanents during each attack created an advantage for the player.

  • 3

    The strategic use of Ashiok, Dream Render to prevent opponents from searching their libraries.

Notable Cards

  • Isu the Abominable

    Isu the Abominable

  • Moritte of the Frost

    Moritte of the Frost

  • Svella, Ice Shaper

    Svella, Ice Shaper

  • Jorn, God of Winter // Kaldring, the Rimestaff

    Jorn, God of Winter // Kaldring, the Rimestaff

  • Deafening Silence

    Deafening Silence

  • Ashiok, Dream Render

    Ashiok, Dream Render

  • Abominable Treefolk

    Abominable Treefolk

Gameplay Summary

The game kicked off with all players focusing on building their snow-themed decks, with each commander having their unique strategies.

Early in the game, Jason, playing Isu the Abominable, started slowing down the game by using Stacks pieces.

The game saw a significant shift when a player playing Moritte of the Frost used their deck's strategy to make copies of many creatures.

Another turning point was when the player piloting Jorn, God of Winter, used their commander to slow down the game, prompting complaints from other players about the game's pace.

In the end, the game was a tight contest between players, each leveraging their decks' unique abilities and strategies.

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