Deck Strategies
Hinata, Dawn-Crowned
This deck aims to take advantage of Hinata's ability to make spells cost less if they target their own things, and more if opponents target them. This can lead to efficient spellcasting and potential disruption of opponents' plans.
Hidetsugu, Devouring Chaos
The deck's plan revolves around revealing high mana cost cards from the top of the library to deal damage. The deck also includes ways to manipulate the top of the library to ensure high impact cards are on top.
Go-Shintai of Life's Origin
This deck focuses on shrine cards to build a powerful board state over time. Both Corey and Jonathan are using this commander, although Corey's deck is restricted to enchantments due to his companion, Umori, the Collector.
Umori, the Collector
In this game, Umori is played as a companion to Go-Shintai of Life's Origin, requiring the deck to contain only enchantments. This results in a unique enchantment-focused strategy.
Gameplay Insights
- 1
The use of Genesis Chamber early in the game adds an interesting dynamic, creating additional creatures for each non-token creature played.
- 2
The presence of both Corey and Jonathan playing Go-Shintai of Life's Origin, but with different deck restrictions, adds a unique comparative element to the game.
- 3
The casting of impactful enchantments like Blind Obedience and Mirari's Wake changes the landscape of the game, with the former slowing down opponents and the latter boosting mana production.
Notable Cards
Genesis Chamber
Blind Obedience
Mirari's Wake
Sanctum Weaver
Summary
The game featured Hinata, Dawn-Crowned, Hidetsugu, Devouring Chaos, Go-Shintai of Life's Origin, and Umori, the Collector as commander decks. Early gameplay saw each player building their mana base and getting their strategies in place, with some interesting card choices like Genesis Chamber from Stephen playing Hidetsugu, Devouring Chaos. Corey and Jonathan had a unique situation as they were both playing Go-Shintai of Life's Origin, but Corey had a restriction of playing only enchantments due to his companion, Umori, the Collector. Later in the game, the board state became more complex, with several enchantments like Blind Obedience and Mirari's Wake impacting the game. The endgame was not clear from the transcript, but it was likely a clash of the different strategies each deck brought to the table.