Deck Strategies
Zur the Enchanter
The strategy for this deck is to utilize Zur's ability to tutor enchantments with CMC 3 or less directly to the battlefield. The control and card draw provided by Mystic Remora was key.
Mishra, Eminent One
Mishra's deck is built around artifact combo and stax. The deck aims to win either through assembling a game-winning combo or by creating a powerful stax engine that can lock out opponents.
Ghired, Conclave Exile
Ghired's deck focuses on token generation and leveraging the Myriad mechanic. The goal is to overwhelm opponents with a large army of tokens.
Ghalta and Mavren
This deck focuses on massive creatures and token generation. The aim is to quickly cast Ghalta through Mavren's token generation and swing for large amounts of damage.
Gameplay Insights
- 1
Seth's decision to play Mystic Remora early on provided him with significant card advantage.
- 2
Alex's choice to build an artifact engine was a significant factor in the gameplay.
- 3
Sam's use of Ghired for token generation was a key strategy in the game.
- 4
Chandler's choice to focus on large creatures like Elder Gargaroth had a significant impact on the board state.
- 5
The board wipe from Seth's Supreme Verdict significantly changed the board state, forcing players to rebuild.
Notable Cards
Mystic Remora
Arcane Signet
Ghired, Conclave Exile
Elder Gargaroth
Supreme Verdict
Summary
The game started off with players setting up their resources and starting engines. Seth on Zur started the game with a Mystic Remora, which triggered multiple times throughout the game, allowing him to draw a large amount of cards. Alex on Mishra focused on building a powerful artifact engine, which was evident with his casting of Arcane Signet and Thran Dynamo. Sam on Ghired focused on token generation, evident when he cast Ghired, a card that generates 4/4 rhino tokens. Chandler with Ghalta and Mavren focused on big creatures and massive attacks, one of the key plays being the casting of Elder Gargaroth, a powerful creature that provides value upon attacking or blocking. A key turning point of the game was when Seth cast a board-wipe spell, Supreme Verdict, clearing most creatures from the battlefield.