Commodore Guff vs Oswald vs Kamiz vs Sefris EDH / CMDR game play for Magic: The Gathering thumbnail Blurred backdrop thumbnail
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Commodore Guff vs Oswald vs Kamiz vs Sefris EDH / CMDR game play for Magic: The Gathering

MTG Muddstah


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Commodore Guff

    Commodore Guff

    The strategy seems to revolve around leveraging red mana and planeswalker abilities, with cards like Chandra, Torch of Defiance and Deep Glow Skate.

  • Oswald Fiddlebender

    Oswald Fiddlebender

    Oswald's deck is artifact-focused, using Oswald's ability to sacrifice and tutor for key artifacts, thereby gaining card advantage and controlling the board state.

  • Kamiz, Obscura Oculus

    Kamiz, Obscura Oculus

    The deck appears to be built around Kamiz's ability to loot cards and control the board through aggressive attacks. Cards like Ledger Shredder and Timna help to maintain card advantage.

  • Sefris of the Hidden Ways

    Sefris of the Hidden Ways

    The Sefris deck focuses on venturing into dungeons to gain advantage, maintain board presence and control the game.

Gameplay Insights

  • 1

    Max's decision to use Oswald's ability to continuously tutor for key artifacts was a key strategic decision that helped him control the board state.

  • 2

    Felix's aggressive use of Kamiz and the Ledger Shredder allowed him to maintain card advantage and control the board.

  • 3

    The use of board wipes, particularly Felix's Air Command, significantly disrupted the game and forced players to adjust their strategies.

  • 4

    Seb's consistent venturing into dungeons with Sefris allowed him to maintain a strong board presence and control the flow of the game.

Notable Cards

  • Chandra, Torch of Defiance

    Chandra, Torch of Defiance

  • Dreamstone Hedron

    Dreamstone Hedron

  • Mirage Mirror

    Mirage Mirror

  • Ledger Shredder

    Ledger Shredder

  • Fleshbag Marauder

    Fleshbag Marauder

Gameplay Summary

The game started off with Commodore Guff, Oswald, Kamiz, and Sefris deploying their initial strategies.

Key moments included Felix's aggressive use of Kamiz with the Ledger Shredder and Timna, which allowed him to control the board state and maintain card advantage.

Max, commanding Oswald, also used his commander's ability to tutor and put key pieces like dreamstone hedron and mirage mirror into play.

Seb, with his Sefris, managed to venture deep into the dungeon, developing a strong board presence.

Despite these plays, the game was continuously disrupted by board wipes, such as Felix's air command which led to a loss of multiple key creatures and artifacts.

The win condition could not be determined from the provided transcript.

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