EARLY ACCESS! ๐Ÿ Bloomburrow Precon Preview | Commander Arcade #10 - Magic the Gathering EDH Gameplay thumbnail Blurred backdrop thumbnail
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EARLY ACCESS! ๐Ÿ Bloomburrow Precon Preview | Commander Arcade #10 - Magic the Gathering EDH Gameplay

Commander Arcade โˆ™ โˆ™


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Bellow, Bard of the Brambles

    Animate high-cost artifacts and enchantments into indestructible, hasty creatures that draw cards on combat damage, turning non-creature permanents into aggressive threats.

  • Ms. Bumbleflower

    Ms. Bumbleflower

    Pump creatures with counters and foster a group-hug style to protect herself while building a board that benefits from card draw triggered by casting spells.

  • Hazel of the Rootbloom

    Hazel of the Rootbloom

    Generate a large number of squirrel tokens and mana through token production and ramp, then buff and overwhelm opponents with a wide swarm.

  • Zinnia, Valley's Voice

    Zinnia, Valley's Voice

    Utilize the Offspring ability to copy creatures and create multiple tokens, stacking effects to rapidly increase board presence and pressure opponents.

Gameplay Insights

  • 1

    The group-hug effect of Communal Brewing allowed everyone to draw cards and improved the power of subsequent creatures by adding ingredient counters, showing how political and synergy-based strategies can coexist.

  • 2

    Animating high-cost artifacts and enchantments with Bellow turned non-creature permanents into indestructible attackers, forcing opponents to reconsider how they handle enchantments and artifacts.

  • 3

    The Lotus Cobra and landfall synergy accelerated mana production, enabling explosive plays and casting multiple spells per turn to build board advantage quickly.

  • 4

    Zinniaโ€™s Offspring mechanic stacked with other token generators, demonstrating the power of layered token copying to overwhelm the board.

  • 5

    Players balanced aggressive expansion with cooperative card draw and protection, illustrating the importance of tempo and diplomacy in multiplayer Commander matches.

Notable Cards

  • Ms. Bumbleflower

    Ms. Bumbleflower

  • Hazel of the Rootbloom

    Hazel of the Rootbloom

  • Zinnia, Valley's Voice

    Zinnia, Valley's Voice

  • Communal Brewing

    Communal Brewing

  • Lotus Cobra

    Lotus Cobra

Gameplay Summary

The game featured four players piloting the new Bloomburrow preconstructed decks, each with a unique and adorable theme.

Early turns focused on ramping mana, developing board presence, and setting up synergies specific to each commander.

Megan, playing Bellow, Bard of the Brambles, aimed to animate big artifacts and enchantments as indestructible, hasty creatures, drawing cards upon dealing combat damage.

Aaron with Ms. Bumbleflower focused on pumping creatures with counters and encouraging a cooperative, group-hug style of play to keep himself safe.

Maria's Hazel of the Rootbloom deck sought to generate abundant squirrel tokens and mana to overwhelm opponents with a swarm of buffed creatures.

Daniel's Zinnia, Valley's Voice leveraged the Offspring mechanic to produce multiple creature copies, potentially creating explosive board states through token doubling. Key moments included communal brewing enabling massive creature buffing and card draw, Megan transforming enchantments and artifacts into threatening attackers, and Danielโ€™s play of the Lotus Cobra and landfall interactions accelerating mana production.

The gameโ€™s tone remained light and fun with a focus on cute, thematic synergies, but beneath that was a solid interplay of ramp, token generation, and incremental advantage through card draw and board development.

The win condition appeared tied to overwhelming opponents with large, synergistic swarms or indestructible creatures, supported by continuous card advantage and mana acceleration.

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