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Non-Legendary Commanders | Commander Clash S18 E12

MTGGoldfish Commander

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Colossal Grave-Reaver

    Colossal Grave-Reaver

    Mill cards to fill the graveyard and reanimate powerful creatures repeatedly, generating a resilient board state and incremental advantage.

  • Keen Duelist

    Keen Duelist

    Engage opponents in duels using the commander’s upkeep triggered ability to draw cards and exchange life loss, aiming to outvalue others through card advantage and selective aggression.

  • Rootpath Purifier

    Rootpath Purifier

    Ramp aggressively with spells that fetch any land type, including non-basics, to accelerate mana development and gain a strategic edge in land-based synergies.

  • Tamanoa

    Tamanoa

    Gain massive life through commander abilities and spells, then convert the life buffer into lethal mass damage or burn effects to control the board and win.

Gameplay Insights

  • 1

    Crim’s early use of Stitcher Supplier and Impending Overlord set up a strong graveyard recursion engine, allowing repeated value from milled creatures.

  • 2

    Keen Duelist’s ability to force mutual card reveals and life loss created a pressure point, making the choice of who to duel a crucial tactical decision.

  • 3

    Tor’s strategy of fetching any land type with Rootpath Purifier enabled flexible mana development, giving him access to powerful non-basic lands and ramp spells.

  • 4

    Seth’s focus on lifegain and burn spells with Tamanoa provided a defensive buffer that aimed to transition into offensive mass damage, leveraging life as a resource.

  • 5

    The players demonstrated careful consideration of mana base and interaction, with some players favoring basics to avoid disruption from opponents’ land hate.

  • 6

    The game’s pacing was shaped by early ramp and graveyard synergies, with players jockeying for board presence and card advantage through dueling and reanimation.

Notable Cards

  • Baneful Omen

    Baneful Omen

  • Sinister Starfish

    Sinister Starfish

  • Search for Tomorrow

    Search for Tomorrow

  • Rampant Growth

    Rampant Growth

Summary

This Commander game featured four players using non-legendary creatures as their commanders, each with distinct strategies. Early on, Crim (Colossal Grave-Reaver) focused on a graveyard-centric strategy, milling cards to reanimate powerful creatures and recurring threats, leveraging cards like Stitcher Supplier and Impending Overlord to build a strong board presence. Meanwhile, the Keen Duelist player (Phil) aimed to engage in one-on-one card duels with opponents, using the commander’s ability to draw cards and inflict life loss, creating a tension-filled dynamic where choosing who to duel was critical. Tor's Rootpath Purifier deck leveraged ramp spells like Rampant Growth to fetch a variety of lands, including non-basics, allowing for efficient mana acceleration and board development. Seth piloted Tamanoa, a lifegain-focused deck that planned to amass a large life total and convert that advantage into victory through mass damage and burn spells.

Description

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www.mtggoldfish.com/articles/non-legendary-commanders-commander-clash-s18-e12

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