Deck Strategies
Akiri, Line-Slinger & Silas Renn, Seeker Adept
The deck focused on playing and cycling through artifacts to buff up Akiri, Line-Slinger. The player aimed to win by dealing lethal commander damage.
Yuriko, the Tiger's Shadow
This deck revolved around ninja tribal synergies and top-deck manipulation to maximize Yuriko's ability, dealing large amounts of damage to all opponents.
Mairsil, the Pretender
Mairsil's strategy involved exiling creatures and artifacts with useful activated abilities and then using those abilities to control the game state and eventually win.
Sasaya, Orochi Ascendant
The game plan was to get seven lands in hand to flip Sasaya, then use her ability to generate massive mana and cast game-ending spells.
Gameplay Insights
- 1
The player with Yuriko, the Tiger's Shadow managed to keep their hand full, maximizing their commander's potential.
- 2
Despite the high-risk strategy of revealing their hand, the player with Sasaya, Orochi Ascendant was able to successfully flip their commander, leading to massive mana generation.
- 3
The game was ultimately decided when the Yuriko player managed to set up a combo with Doomsday, dealing lethal damage to all opponents.
Notable Cards
Doomsday
Training Grounds
Omniscience
Morphling
Laboratory Maniac
Summary
The game featured a diverse set of strategies, with each player attempting to leverage their unique commander abilities. The early game featured a tense buildup as each player sought to establish their board presence, with a particular focus on ramping mana and setting up their respective combos. The mid-game was characterized by a series of aggressive moves and counter-moves, leading to a fluctuating board state. Eventually, the player commanding Yuriko, the Tiger's Shadow managed to set up a devastating combo, using the commander's ability to deal massive damage to opponents and secure the victory.