Deck & Commander Strategies
Ixhel, Scion of Atraxa
Focuses on proliferating +1/+1 counters across creatures, enhancing boards with incremental growth and resilience. Utilizes synergy between counters and token generation to outscale opponents.
Wilhelt, the Rotcleaver
Zombie tribal with graveyard recursion, creating and growing Zombie tokens while applying poison counters to opponents. Uses synergy between tokens and infect to exert constant pressure.
Neyali, Suns' Vanguard
Aggressive tempo with flying creatures and combat tricks to establish aerial dominance. Supports team-wide buffs and card draw to maintain pressure.
Ranar the Ever-Watchful
Zombie token generation and +1/+1 counter distribution. Enhances board presence by buffing other Zombies and recurring threats from the graveyard.
Gameplay Insights
- 1
Early ramp artifacts like Talisman of Dominance allowed quick deployment of multiple threats.
- 2
Poison and infect counters steadily wore down opponents, forcing them to adapt their blocking and removal strategies.
- 3
Recurring Zombie tokens combined with +1/+1 counter buffs created a resilient and growing board state that was difficult to remove effectively.
- 4
A key moment was the use of Wucherung to double counters on creatures and players, amplifying poison counter damage and board buffs.
- 5
Flying token swarms with large power boosts overwhelmed opponents who lacked sufficient flying blockers.
- 6
Strategic blocking and removal focused on key creatures with infect and poison counters to mitigate incoming threat damage.
- 7
The final board wipe and token generation sealed the game by leaving a dominant board presence.
Notable Cards
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Talisman of Dominance
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Ranar the Ever-Watchful
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Wilhelt, the Rotcleaver
Gameplay Summary
The game began with players establishing their mana base and deploying early ramp artifacts like Talisman of Dominance to accelerate their plays.
Wilhelt, the Rotcleaver's team focused on generating Zombie tokens and leveraging graveyard recursion, while Ixhel, Scion of Atraxa's deck aimed to bolster creatures with +1/+1 counters and repeated recursion effects.
Infect and poison counters became a significant theme, with cards like Seuchenmühe (Infect creature) and Vollendete Bauchratte applying poison counters to opponents, steadily wearing down their life totals through incremental damage and token swarming. The game saw pivotal moments when players combined token generation and +1/+1 counter synergies, notably with Ranar the Ever-Watchful boosting Zombie tokens and Azorius colors providing flying creatures with large power boosts.
The interaction between poison counters and Wucherung (proliferate-like effects) created pressure on opponents by increasing poison counters and disrupting plans.
A key turning point was the massive board state where flying tokens with +6/+6 boosts attacked, overwhelming defenses lacking sufficient flyers.
The game concluded following a major board wipe that left behind a large token, securing the victory for the aggressive token and poison counter-focused team.