Osgir vs. Karlov vs. Rielle vs. Drizzt | Command Dudes #41| Quad GMA | MTG EDH gameplay thumbnail Blurred backdrop thumbnail
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Osgir vs. Karlov vs. Rielle vs. Drizzt | Command Dudes #41| Quad GMA | MTG EDH gameplay

The Command Dudes


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Osgir, the Reconstructor

    Osgir, the Reconstructor

    Focus on putting artifacts into the graveyard to copy them, generating large amounts of mana to cast big spells and gain overwhelming value.

  • Karlov of the Ghost Council

    Karlov of the Ghost Council

    Gain life through spellcasting to grow Karlov’s counters, then control the board with exile effects and swing with a large, resilient creature.

  • Rielle, the Everwise

    Rielle, the Everwise

    Draw and discard large numbers of cards to massively increase Rielle’s power, aiming to win quickly through commander damage.

  • Drizzt Do'Urden

    Drizzt Do'Urden

    Equip Drizzt with multiple weapons and use creatures with death triggers or zero toughness to rapidly pump commander damage and close out the game.

Gameplay Insights

  • 1

    The mass bounce spell forced players to return multiple permanents to hand, which unexpectedly triggered Rielle’s draw engine, giving her a significant advantage in cards.

  • 2

    Karlov’s life gain strategy struggled early, limiting his ability to grow large and control the board effectively.

  • 3

    Drizzt’s approach relied heavily on equipment synergy and zero toughness creatures to quickly ramp up power, putting pressure on opponents to respond quickly.

  • 4

    Osgir’s graveyard artifact recursion was a key component to generating mana advantage, but he had to balance casting impactful spells with protecting his graveyard setup.

  • 5

    Players were cautious about attacking too early, knowing that both Rielle and Drizzt could end the game in a turn or two with commander damage.

Notable Cards

  • Forgotten Cave

    Forgotten Cave

  • Stoneforge Mystic

    Stoneforge Mystic

  • Blasphemous Act

    Blasphemous Act

  • Archmage's Charm

    Archmage's Charm

  • Cultivate

    Cultivate

  • Turbulent Dreams

    Turbulent Dreams

  • Heroic Intervention

    Heroic Intervention

  • Orzhov Signet

    Orzhov Signet

  • Sunpetal Grove

    Sunpetal Grove

Gameplay Summary

The game started with a slow-paced mana development phase as players set up their board states with key mana rocks and lands.

Osgir, the Reconstructor focused on filling the graveyard with artifacts to cast large spells, while Karlov of the Ghost Council aimed to grow through life gain and board control.

Rielle, the Everwise leveraged heavy card draw and discard synergies to pump her commander’s power quickly, threatening to end the game with commander damage.

Drizzt Do’Urden attempted a voltron strategy with multiple equipment and combat tricks to finish opponents swiftly.

A pivotal moment occurred when a mass bounce spell forced players to return several permanents, triggering Rielle’s card draw engine and significantly shifting card advantage in her favor.

Despite some early aggression and board wipes, the game revolved around managing threats and maintaining board presence while keeping an eye on lethal commander damage from Rielle and Drizzt.

The interactions between artifact recursion, life gain, and card draw fueled tense turns where players carefully chose when to commit to attacks or hold back for protection and value.

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