Deck Strategies
Yuriko, the Tiger's Shadow
Focuses on ninjutsu and dealing damage through combat damage triggers while drawing cards and leveraging unblockable creatures to control the board.
Malcolm, Keen-Eyed Navigator
Uses sacrifice outlets to generate card advantage and ramp, enabling a midrange tempo strategy with value creatures and treasures.
Vial Smasher the Fierce
Aggressively casts spells to deal damage to opponents based on spell costs, applying pressure while disrupting enemy plans.
Stella Lee, Wild Card
Utilizes flicker and ETB effects to generate value, control the board, and enable combos with artifact synergies.
Tevesh Szat, Doom of Fools
Ramp into powerful ultimates that steal opponents' commanders and generate tokens, using sacrifice mechanics and card draw to overwhelm the board.
Kraum, Ludevic's Opus
Combines card draw with damage dealing, leveraging spell casting to maintain hand advantage and pressure opponents.
Gameplay Insights
- 1
Casting Tevesh Szat early and ultimatiting it to gain control over all commanders significantly altered the game's dynamic and board state.
- 2
The use of sacrifice outlets like Malcolm to draw cards provided crucial card advantage and fuel for combos.
- 3
Strategic counterplay with spells like Force of Will and Pyroblast were pivotal in disrupting opponents' key plays, such as countering Stasi or stopping critical spells.
- 4
Leveraging ninjutsu and ETB triggers with creatures like Thousand-Faced Shadow and Ingenious Infiltrator created multiple blockers and threats that pressured opponents.
- 5
The synergy between artifact ramp (Lotus Petal, Mana Crypt) and card draw engines (Rhystic Study) allowed players to maintain tempo and resource advantage.
- 6
The combination of flicker effects and duplication spells on key creatures enabled repeated value and control over the board.
Notable Cards
Tevesh Szat, Doom of Fools
Thousand-Faced Shadow
Ingenious Infiltrator
Gilded Drake
Rhystic Study
Force of Will
Dark Ritual
Lotus Petal
Vial Smasher the Fierce
Pyroblast
Demonic Tutor
Molten Duplication
Summary
The game began with a strong start from one of the players who cast Tevesh Szat, Doom of Fools, creating multiple token creatures and ramping aggressively with mana acceleration spells such as Dark Ritual and Lotus Petal. Early turns featured mana crypt rolls dealing damage and players establishing board presence with creatures like Thousand-Faced Shadow and Ingenious Infiltrator. Several players used card draw engines like Rhystic Study and artifact synergies to maintain hand advantage. Malcolm, Keen-Eyed Navigator was sacrificed to draw cards, while Vial Smasher the Fierce and other commanders came into play, increasing the threat level. Strategic use of counterspells like Force of Will and removal spells shaped the pace of the game, with players juggling board control and resource management. Midgame saw a pivotal moment when the player controlling Tevesh Szat ultimated the commander, gaining control of all commanders from the field and command zone. This significantly shifted the board state, although Tevesh's controller had to manage the consequences of self-inflicted damage from mana crypt and other effects. The game involved multiple ETB triggers, ninjutsu activations, and sacrifice outlets, creating complex combat and interaction sequences. The win condition appeared to revolve around ultimate Tevesh Szat's ability to seize control of opponents' commanders combined with card draw and incremental damage from board presence and artifacts. The gameplay was marked by tight counterspell interactions and combo potential, keeping tension high throughout.