Deck & Commander Strategies

Shelob, Child of Ungoliant
Generate spider tokens with death touch and war, leveraging sacrifice and damage triggers to create food tokens and board presence for incremental advantage and defense.

Jared Carthalion
Utilize planeswalker abilities to generate 3/3 creature tokens, place +1/+1 counters on creatures, and recur multicolor cards to maintain board presence and control.

Zinnia, Valley's Voice
Buff the commander and other creatures with base power one, create token copies of creatures cast, and leverage flying threats supported by token generation for air dominance.

Strefan, Maurer Progenitor
Cheat large vampire creatures into play by sacrificing blood tokens generated from combat damage, granting indestructibility and aggressive vampire tribal synergy.
Gameplay Insights
- 1
The use of Metallic Mimic on vampires allowed for enhanced token generation and multiple Offspring triggers, significantly increasing board presence.
- 2
Ian’s strategy of sacrificing blood tokens to cheat large vampires into play with indestructible enabled aggressive attacks that pressured opponents quickly.
- 3
Brody’s repeated use of flying one-power creatures combined with token copying created a resilient air force that was difficult to block.
- 4
Josh’s Shelob deck efficiently produced spider tokens with death touch and war, turning combat damage into additional board advantage through food tokens.
- 5
Mike’s deployment of Biden of FASA allowed drawing cards off combat damage, providing card advantage while forcing opponents to attack, disrupting their tempo.
- 6
Early damage from Valarian Epicure and artifact mana abilities created incremental damage that accumulated quickly, setting the tone for a fast-paced game.
Notable Cards
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Shelob, Child of Ungoliant
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Metallic Mimic
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Strefan, Maurer Progenitor
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Zinnia, Valley's Voice
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Twitching Doll
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Feed the Swarm
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Arterial Alchemy
Gameplay Summary
The game started at a rapid pace with aggressive early swings and multiple damage triggers.
Each player developed their board with efficient creatures and value-generating permanents, such as tokens and equipment-like Blood tokens that synergized with their commanders.
Josh, piloting Shelob, Child of Ungoliant, quickly established a board presence with spiders that gained death touch and war, enabling defensive and offensive plays.
Brody’s Zinnia, Valley's Voice deck took advantage of numerous low-power creatures to buff the commander and generate token copies, creating a growing force in the air. Mike’s Jared Carthalion focused on generating tokens and controlling the board with planeswalker abilities, while Ian’s Strefan, Maurer Progenitor deck leveraged vampire tribal synergies and aggressive blood token generation to cheat large vampires into play.
Key turning points included Ian casting Strefan and bringing out a large 4/3 flying vampire with indestructible granted by token sacrifices, and Brody creating multiple copies of powerful creatures with Metallic Mimic and Offspring triggers.
The game featured frequent combat damage triggers drawing cards and triggering additional effects, culminating in swift damage output and board development.
The game’s fast pace indicated a strong focus on aggressive combat and token synergy leading to early victory attempts.







































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