Marvel's Spider-Man Commanders Part 2 | Commander VS | Magic: the Gathering Gameplay thumbnail Blurred backdrop thumbnail
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Marvel's Spider-Man Commanders Part 2 | Commander VS | Magic: the Gathering Gameplay

SCG Commander


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Jackal, Genius Geneticist

    Jackal, Genius Geneticist

    Cast creatures whose mana value matches Jackal's power to copy those spells, accumulating +1/+1 counters to grow Jackal and enabling bigger copies, focusing on tempo and board presence.

  • Sensational Spider-Man

    Sensational Spider-Man

    Attack to tap and stun defending creatures, then remove stun counters to draw cards, controlling opponents' blockers while gaining card advantage.

  • Anti-Venom, Horrifying Healer

    Anti-Venom, Horrifying Healer

    Reanimate creatures from the graveyard upon entry and prevent damage by converting it into +1/+1 counters, building a resilient and growing threat on the battlefield.

  • Peter Parker // Amazing Spider-Man

    Peter Parker // Amazing Spider-Man

    Generate spider tokens and cast legendary spells to grant web-slinging, enhancing evasiveness and combat effectiveness.

Gameplay Insights

  • 1

    Jackal's ability to copy creature spells with matching mana value created incremental value and board presence, encouraging a curve of varying creature costs.

  • 2

    Sensational Spider-Man's stun mechanic effectively tapped down blockers and rewarded the player with card draw by removing stun counters, disrupting opponent defenses.

  • 3

    Anti-Venom's damage prevention mechanic synergized well with its reanimation effect, enabling it to grow larger while maintaining board control.

  • 4

    Players leveraged mana ramp early to establish board states quickly, enabling commanders and supporting creatures to impact the game tempo.

  • 5

    Combat decisions were influenced by the unique abilities of commanders, such as trample on Jackal's tokens and tactical stunning to limit blocks.

Notable Cards

  • Jackal, Genius Geneticist

    Jackal, Genius Geneticist

  • Sensational Spider-Man

    Sensational Spider-Man

  • Anti-Venom, Horrifying Healer

    Anti-Venom, Horrifying Healer

  • Peter Parker // Amazing Spider-Man

    Peter Parker // Amazing Spider-Man

  • Birds of Paradise

    Birds of Paradise

Gameplay Summary

The game featured four Marvel's Spider-Man themed commanders, each showcasing unique mechanics and strategies.

Early turns saw players developing their mana bases with lands like Waking Haven and Mirrored Landscape, and casting early creatures such as Jackal, Genius Geneticist and Birds of Paradise to ramp mana.

Jackal started building counters quickly by casting creatures with matching mana costs, aiming to increase its power and copy more creature spells.

Meanwhile, Sensational Spider-Man leveraged its ability to tap and stun defending creatures to disrupt opponents while drawing cards by removing stun counters, establishing a tempo advantage. Anti-Venom, Horrifying Healer, brought a reanimator element to the game by returning creatures from the graveyard and growing stronger with damage prevention and +1/+1 counters, aiming for a resilient board presence.

Peter Parker // Amazing Spider-Man generated spider tokens and planned to capitalize on casting legendary spells to grant web-slinging, enhancing combat capabilities.

The gameplay featured tactical blocking, counter placement, and incremental board development.

Notable moments included Jackal copying creatures to amass counters, Sensational Spider-Man stunning multiple blockers while drawing cards, and Anti-Venom's potential to reanimate threats.

The game revolved around leveraging unique commander abilities to control combat and build board states toward victory.

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