Commander Versus Series: Rith (Justin Parnell) Vs. Treva (Stephen Green) [Magic: the Gathering] thumbnail Blurred backdrop thumbnail
SCG Commander profile icon

Commander Versus Series: Rith (Justin Parnell) Vs. Treva (Stephen Green) [Magic: the Gathering]

SCG Commander


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Treva, the Renewer

    Treva, the Renewer

    Treva's deck leverages enchantments and token generation to build a resilient board. It focuses on enhancing creatures with auras to create large threats that can gain life and draw cards, aiming to stabilize and then overwhelm opponents with buffs and incremental value.

  • Rith, the Awakener

    Rith, the Awakener

    Rith's deck centers around ramping mana quickly to cast multiple dragons and generate tokens. It uses synergy cards like Beastmaster's Ascension and Into the Web of War to pump creatures and create a fast, aggressive board state aimed at overwhelming opponents with large amounts of damage.

Gameplay Insights

  • 1

    Treva's player utilized multiple auras on a single angel to create a potent threat capable of drawing cards and dealing significant damage in one attack.

  • 2

    Rith's player capitalized on mana acceleration and token generators to build a wide board and maximize the value of Beastmaster's Ascension counters.

  • 3

    Careful calculation of damage output and blockers was critical as Rith's player managed to push lethal damage over multiple attacks rather than in a single swing.

  • 4

    The synergy between token creation and anthem effects like Into the Web of War was pivotal in increasing the damage output of Rith's creatures.

Notable Cards

  • Luminarch Ascension

    Luminarch Ascension

  • Ethereal Armor

    Ethereal Armor

  • Curiosity

    Curiosity

  • Bear Umbra

    Bear Umbra

  • Siege-Gang Commander

    Siege-Gang Commander

  • Coalition Relic

    Coalition Relic

  • Boros Signet

    Boros Signet

Gameplay Summary

The game began with both players ramping mana and establishing their board presence.

Rith's player accelerated quickly with cards like Abson Pilgrim and Beastmaster's Ascension, while Treva's player focused on assembling enchantments and tokens.

A key turning point occurred when Treva's player cast multiple auras on an angel, including Ethereal Armor and Curiosity, creating a lethal threat that pushed the opposing player down to six life.

However, the Rith player responded by casting a suite of dragons and token generators, using cards like Zenos the Rer and Siege-Gang Commander to build a threatening army enhanced by Beastmaster's Ascension counters and Into the Web of War.

Despite the strong offensive, the damage calculation fell short of lethal initially, but a follow-up attack with the full force forced Treva's player down to three life, effectively winning the game.

Watch on YouTube