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Murders at Karlov Manor EDH Game -Voja, Massacre Girl, Judith, Anzrag - Commander Gameplay MKM MTG

Mostly Casual Commander

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Judith, Carnage Connoisseur

    Judith, Carnage Connoisseur

    Uses deathtouch creatures and burn spells to keep the board clear and gain life through lifelink, aiming to control the battlefield and whittle down opponents with incremental damage.

  • Massacre Girl, Known Killer

    Massacre Girl, Known Killer

    Shrinks opponents' creatures with -1/-1 counters and gains card advantage from creatures dying, leveraging wither damage and board control to pressure opponents.

  • Voja, Jaws of the Conclave

    Voja, Jaws of the Conclave

    Combines elves and wolves to rapidly grow board presence and swarm opponents, accelerating mana and deploying multiple threats quickly.

  • Anzrag, the Quake Mole

    Focuses on pumping Anzrag with equipment and auras to become an indestructible, high-damage threat that can attack repeatedly and finish opponents via combat damage.

Gameplay Insights

  • 1

    Activating Thermo Alchemist multiple times to incrementally damage all opponents while triggering damage from Fiery Inscription and Judith's lifelink ability created continuous pressure and board control.

  • 2

    Judith's board wipe with deathtouch and lifelink effectively reset the board while allowing the player to gain life and damage opponents, but totem armor on Anzrag allowed it to survive and maintain dominance.

  • 3

    Anzrag's synergy with Bear Umbra and Hammer of Nazahn made it a resilient and potent attacker that could repeatedly attack by untapping lands and dealing increased damage.

  • 4

    Massacre Girl's strategy of shrinking creatures with -1/-1 counters and drawing cards from deaths synergized well with the overall board control theme, but was ultimately overwhelmed by Anzrag's aggression.

  • 5

    Chump blocking with tokens generated by Judith and pinging opponents with Thermo Alchemist was used as a delaying tactic but could not prevent the eventual lethal damage.

  • 6

    The use of Return of the Wildspeaker to draw a large number of cards fueled further plays and synergized with Bloodchief Ascension to gain life and drain opponents.

  • 7

    Using Big Score to discard and generate treasure tokens provided additional resources and card draw, supporting aggressive spellcasting and board presence.

  • 8

    Chaos Warp was used strategically to remove problematic permanents, although it triggered Bloodchief Ascension's life drain effect, showing awareness of board state interactions.

Notable Cards

  • Thermo-Alchemist

    Thermo-Alchemist

  • Fiery Inscription

    Fiery Inscription

  • Judith, Carnage Connoisseur

    Judith, Carnage Connoisseur

  • Massacre Girl, Known Killer

    Massacre Girl, Known Killer

  • Bear Umbra

    Bear Umbra

  • Bloodchief Ascension

    Bloodchief Ascension

  • Chaos Warp

    Chaos Warp

  • Spore Frog

    Spore Frog

  • Fiery Emancipation

    Fiery Emancipation

  • Return of the Wildspeaker

    Return of the Wildspeaker

  • Fume Spitter

    Fume Spitter

  • Spitting Dilophosaurus

    Spitting Dilophosaurus

  • Big Score

    Big Score

Summary

The game began with a typical multiplayer setup featuring four commanders, each with distinct strategies. Early turns focused on ramping mana and setting up board presence, with key plays such as Massacre Girl shrinking opponents' creatures and Judith deploying board wipes with deathtouch and lifelink effects. Thermo Alchemist paired with Fiery Inscription proved a recurring source of incremental damage to all opponents, steadily chipping away at life totals. Anzrag, the Quake-Mole emerged as a significant threat with buffs like Bear Umbra and equipment granting indestructibility, enabling multiple aggressive attacks that pressured the table. A pivotal moment occurred when Judith's board wipe cleared most creatures except Anzrag, who survived due to totem armor and continued to dominate combat phases. Continuous ping damage from Thermo Alchemist, combined with Judith's lifelink triggers and Firey Inscription, maintained pressure on all players. Massacre Girl's wither ability and card draw from creatures dying further fueled aggressive plays. Despite attempts at blocking and chump blocking, Anzrag's repeated assaults ultimately ended the game by knocking out one player. In the late game, chaos warp and damage multipliers like Fiery Emancipation hinted at escalating threats, but the game concluded with Anzrag's dominance on the battlefield.

Description

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#Voja, Jaws of the Conclave (Deck list: www.moxfield.com/decks/zmTdqkvBv0K0sfTMIq00SQ)

#Massacre Girl, Known Killer (Deck list: www.moxfield.com/decks/XLRLEXhnTUWPbiS28ghrxQ)

#Judith, Carnage Connoisseur (Deck list: www.moxfield.com/decks/UdsFKXUBakmPJ1byqm2njA)

#Anzrag, the Quake Mole (Deck list: www.moxfield.com/decks/OCIxUoXr3EiWm5lXMFR00Q)

Magic the gathering MTG Murders at Karlov Manor MKM Commander EDH Anzrag the quake mole Massacre girl known killer Judith Carnage Connoisseur Voja jaws of the conclave naya wolves naya elves gruul extra combat rakdos burn mono black wither