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Midrange Heaven: Fighting Over Value Engines - CriticalEDH Gameplay ep.8

CriticalEDH


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Tevesh Szat, Doom of Fools

    Tevesh Szat, Doom of Fools

    Focuses on generating incremental advantage through artifact-based combos and value engines, leveraging Tevesh’s ability to create treasure tokens and draw cards to control the pace and outvalue opponents.

  • Thrasios, Triton Hero

    Thrasios, Triton Hero

    A flexible midrange/control deck that uses efficient mana ramp and card selection to assemble combos and value plays, often pairing with other commanders or supporting cards for incremental advantage.

  • Glarb, Calamity's Augur

    Glarb, Calamity's Augur

    Utilizes cascade and disruptive creatures to generate tempo and value, while choosing cascade targets strategically to hinder opponents and maintain board presence.

  • Marneus Calgar

    Marneus Calgar

    Leverages token generation and anthem effects to build a wide board state, combined with efficient creatures like Ranger Captain of Eos to create resilience and value in combat.

  • Tivit, Seller of Secrets

    Tivit, Seller of Secrets

    Employs a combo-control approach with counterspells, flicker effects, and draw engines to maintain control over the game while assembling key pieces for a combo finish.

Gameplay Insights

  • 1

    Players prioritized resolving multiple instances of Wristic Study and Tithe to maximize card draw and resource advantage early in the game.

  • 2

    The interaction between Ranger Captain tokens and Mockingbird cloning created a threatening board state that was difficult for opponents to handle.

  • 3

    Players showed restraint in casting their commanders or big threats like Marneus Calgar, aware that doing so might accelerate an opponent’s advantage rather than their own.

  • 4

    Flicker effects such as Displacer and Flicker's Vault were used primarily for value and protection rather than aggressive combos, indicating a midrange control dynamic.

  • 5

    Despite multiple powerful engines on the board, the game tempo slowed as players focused on incremental value and card advantage rather than immediate win attempts.

Notable Cards

  • Tithe

    Tithe

  • Mockingbird

    Mockingbird

  • Esper Sentinel

    Esper Sentinel

  • Mox Diamond

    Mox Diamond

  • Ancient Tomb

    Ancient Tomb

Gameplay Summary

The game quickly evolved into a high-value midrange battle centered around multiple powerful value engines.

Early turns saw players establishing key pieces like Tevesh Szat and Glarb, Calamity's Augur, with the latter choosing disruptive Cascade targets and deploying efficient creatures to lock down the board.

Wristic Study and Tithe were critical cards fueling the card draw and resource advantage, with players carefully managing their responses to maintain tempo.

As the game progressed, the board state became congested with multiple engines such as Ranger Captain of Eos tokens, multiple Tithes, and clone effects like Mockingbird, creating an overwhelming amount of card advantage and threats for opponents to handle. A pivotal moment was when a player resolved multiple value engines, including double Ranger Captains and Tithes, effectively outvaluing the other players and putting immense pressure on the table.

Despite attempts to claw back with flicker effects and removal like Displacer and Flicker's Vault, the synergy between the value engines led to a slow but inevitable control of the game flow.

The overall win condition revolved around accumulating incremental card advantage through these engines and then converting that advantage into a winning board presence, though no decisive finish was reached in the provided segment.

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